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on Feb 12th, 2007 15:51:30.
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Sega Saturn News is a News and downloads site
for the Sega Saturn, Sega 32X and Vintage Sega Consoles, We have
all the latest emulators, homebrew and all the downloads on this
site, we also cover commercial gaming and console news. Part of
the DCEmu Homebrew & Gaming Network.
Runik has posted news concerning his Sega Saturn Emulator for Windows:
As I was converting different VDP2 modes to the new cache, I came across testing the game 3 Dirty Dwarves. This game got a strange problem since version 0.32, as main player characters weren't being diplayed on screen : you could move around, see bullets fired, or punch the villains, but that was it. You could only guess your position by the scrolling moves.
At first I thought it was related to the DSP, as some games use it to do some sprite calculations, but after a quick check that wasn't the case.
Some more tracing lead me to some unmapped memory access (which wasn't logged for some reason), and reading through the SH2 hardware manual gave me the aswers I was looking for : the SH2 has an internal cache (4KB of data, and 1KB of addresses), which can be configured to be used as a 4 ways cache (all the data cache is used as instructions / data cache), a 2 ways cache (the first half is used as a high speed RAM, and the other one as regular cache), or completely disabled (4KB used as high speed RAM).
After adding this 4KB area to the memory map of the emulator, bingo ! The sprites are displayed
Sega's already given its seal of approval to a few Genesis / Mega Drive-based handhelds, but never one like this new "Retro Gen" device from Innex, which makes use of actual, dust-collecting cartridges instead of just some mere on-board memory. Of course, not everyone has a stack of Genesis carts at their disposal (a sad state, indeed), so the handheld also apparently comes pre-loaded with 20 unspecified games, and you'll supposedly even be able to eventually load some "licensed ROMs" onto an SD card using a special cart. While it's still not clear exactly how widespread of a release it'll get, at least one retailer does already has it up for pre-order for just $49.99 (discounted from $59.99), and it's promising a ship date of July 25th.
A feature i did a few years ago and one im going to repeat now is the DCEmu Interview, a unique idea in which questions are asked by me to the Whole DCEmu Community its a way to learn more about each others and find out what our interests are and much more
Todays Question is Whats the Best Console for Megadrive Emulation ?
Give your Answer via Comments.
We want your DCEmu Interview Questions, Post any good questions Here
Remember to check out our DCEmu Interview Site to catch up on previous DCEmu Interview Questions
Heres the other DCEMU Questions - Answer as many as you can
RetroChallenge commences July 1st, 2009 and runs until July 31st, 2009
In order to qualify, computer systems must use a pre-pentium processor... in general, this means 486 or below, 680x0 and pretty much everything with an 8-bit processor, but we'll also let you in if you have an old Cray kicking about.
Gaming consoles and PDAs qualify if they are at least ten years old as of July1, 2009.
Where appropriate, replica hardware and emulators may be used.
Entrants are responsible for adequately documenting their projects and submitting occasional updates during the contest.
Projects may encompass any aspect of retrocomputing that tickles the fancy of the individual entrant.
Winners will be arbitrarily chosen and crap prizes doled out during the first week of August 2009.
Have fun.
DCEmu is as it has been since i joined all the sites under the DCEmu banner a network which concentrates on Homebrew, Hacking, Development and Commercial Gaming and Hardware News.
All Homebrew/Emulation Coders once we verify them (and i spot them) have the ability to post in all our Console News Forums and the news automatically shows up on not only the site to which that news forum belongs but also on the main DCEmu Portal Site. We always like to have an onsite mirror but gladly welcome the linking to your own site.
DCEmu can be used by coders to become their release centre and with the Homebrew Scene across so many scenes being so massive now you can quickly get noticed by a lot of sites including mainstream networks.
Now with the News forums, normal members cant start topics in them but you can reply to any topic, Normal Members can post as Normal in any None News forum. I get so many emails asking why he/she cant post in whatever forum.
And heres one for people using private messages to ask Questions, Please Use the forum to which the question would be easiest to get an answer as quick as possible. I get so many and i just ignore all of them (not to mention i have a massive amount of work anyhow). Also the users on DCEmu who use homebrew every day are tons better than me for remembering how to do homebrew on that particular console.
How Can You Help DCEmu
This site like any site is a massive undertaking and we need help on every console scene. No site in any scene is 100% perfect on what they cover and totally up to date. In homebrew methods change all the time and only you the users can help others join in the fun. If your a specialist in any console area and you want to see all the news appear its a great way of making sure it happens.
We are always in the need of Tutorials and Guides and FAQs not only for Homebrew but for hacking and Development and even just for gaming on consoles.
Our DCEmu Reviews Website is also in the need of reviews of both Hardware, Homebrew and Games Reviews so please review as much as possible.
Newsposters are always in need especially for WIP and Release News of Emulators, Homebrew etc and across many languages, i am English and to be honest the the translation apps on the net are crap, but the more help we get the better we can become, ive also no doubts that there are releases in places like Japan, China and Korea etc that never reach the likes of DCEmu and others because of language barriers.
Console News
Another change thats going to happen is that our Console News site will now post as much retro homebrew, Game Translations and also Modchip/flash cart news as possible, bringing much needed coverage to those communities.
The DCEmu Homebrew and Gaming Network
To those of you who are new to the DCEmu Homebrew and Gaming Network our Network Covers all these consoles.
As you can see theres quite a few consoles we cover
But thats not all we cover we also have a range of websites that arent totally Homebrew Related.
The Joypad.Net - http://www.thejoypad.net/ - The Joypad.Net is the premier place to find news on controllers and joypads etc.
DCEmu Interviews - http://interviews.dcemu.co.uk/ - Interviews with Coders from many Homebrew and Emulation Scenes and Home of the DCemu Interview, join in the biggest public interview
DCEmu Guides & Tutorials - http://tutorials.dcemu.co.uk/ - This is the place to submit any and all tutorials and Guides for any scene and they can be homebrew and gaming related. Once we verify them they will show up across our network.
DCEmu Reviews - http://reviews.dcemu.co.uk/ - This is the scenes biggest independant collection of reviews and is the place for both hardware and Software reviews. Get your reviews noticed by submitting them to DCEmu reviews. We now have the sister site Games Reviews
DCEmu Console History - http://console-history.dcemu.co.uk/ - This is where you can find Dark Watchers Collection of Console History, a great place to catch up on old consoles
PC Gaming & Homebrew - http://pc-gaming.dcemu.co.uk/ - Our PC Gaming site covers PC, EEEPC and PC Homebrew and Emulators.
DCEmu Blog - http://blog.dcemu.co.uk/ - This site covers anything that doesnt fit above and is our rant/current affairs/funny stuff/Movies News site, all the off topic stuff goes in here.
Cross & Taylors Chefs - http://personal-chef.dcemu.co.uk/ - This site for all those who wonder is my brothers site who is a top chef, again not homebrew related but he cooks a mean meal :P
DCEmu Developer Sites
These are sites where we have some of the Homebrew scenes best coders release their emulators, games etc to the world:
I think thats all, one last thing is to say thank you from everyone here to all the visitors, guests, coders and staff who make DCEmu what it is today.
Neoflash have posted news of their upcoming Sega Master System flashcart, like the Snes and N64 flashcarts mentioned this will be MASSIVE to those who like me want to play games on the real hardware
The Yabause team have released a new version of the Sega Saturn emulator for windows, sadly no other ports compiled at this time:
Heres whats new:
software video core:
- Added line scroll emulation.
- Improved user clipping.
- Added some basic vertical scroll emulation, enough to get Sonic Jam working.
gtk port:
- Gtk port is now compiling on Mac OS X.
- Fixed full software screenshots.
- Fixed store function in transfer dialog.
windows port:
- Added 12 player support.
- Fixed a bug that was causing the memory transfer dialog to register the wrong filename after pressing "Browse".
- Fixed bugs in Goto Address dialog.
- Fixed a bug that was causing the vdp2 viewer dialog to register the wrong filename after pressing "Browse".
- Added MD saving in SCU DSP debug dialog.
- Added new Ram Watch dialog.
- Added video recording feature.
- Added move recording feature.
general:
- Added Lithuanian translation.
- New sound core using OpenAL.
- Added joystick core for Mac OS X.
- Added a joystick core for Linux.
- Added a PSP port.
- Added support for loading ELF binaries.
- Now using gettimeofday when available for better resolution.
- Added code to make SCSP emulation frame-accurate (optional, enabled with --enable-scsp-frame-accurate configure switch).
- Added a new 68000 emulation core.
- Fixed save states.
Sega MegaDrive/Game Gear/Master System/SG/SC emulator has been updated. Changes:
- A little limitation of vcell scrolling emulated correctly. Thanks to Steve Snake for detailed info on this. (F1 World Champioship, Kawasaki Challenge use this).
- Changed the YM2413 emulator a little. Should sound more accurate. (After Burner 2, Ys (J) etc..)
- Many new YM2612 improvements and upates. Thanks to the new research and testing by Nemesis.
- Sprite masking bug in Mickey Mania fixed.
- Many improvements to renderer. Now passes all of the sprite masking and limitations tests.
- Cheats fixed.
- Palette select bit emulated. Sik's ROM ****s up correctly now :P.
- Completely overhauled Z80 handling and emulation. RAZE has been removed. It has been tested quite heavily alongside the real thing by Tiido and is very close to the real hardware now. But this has made emulator a bit slow as well. My thanks goes to Tiido for testing this.
- Fixed lightgun support which got broken in 0.95.
- Option added to remove flickering while in interlacing mode.
- Fixed AVI recording.
- Improved stability and crashes (hopefully).
- Option added to force the output image aspect to be 4:3 (which the real hardware does). In this mode, games with 256 pixels width will be scaled to 320.
- Ability to load SMS/GG ROMs from the command line.
The Saturn emulator Yabause has been updated to version 0.9.9. It is available for Mac OS X, Linux, Dreamcast, Wii and Windows. The Mac OS X universal binary has now been released
A new version of the great Sega Saturn emulator SSF has been released!
Machine Translation
Quote:
Fixed the memory access process.
Processing of SCSP was corrected PCM generated.
FM processing of SCSP was corrected.
BIOS emulating processing was corrected.
State data saved version has changed.
Fixed a bug that does not reflect changes immediately after the key set of connected devices in the controller settings.
Established a treatment option to a thread generated by the sound.
Until now have been generated in another thread, when you get the timing generated by the main thread (especially streaming).
It is slightly heavier in the formation of the main thread.
The Sega Mega Dive is set to return to the shops, courtesy of a super-slim redesign by the same company that introduced the handheld version last year.
The "Blaze" Sega Mega Drive features a new slim design complete with two control pads and yes - even a cartridge slot.
15 Sega oldies including Sonic & Knuckles, Altered Beast, Golden Axe and Columns come built-in to the console, but the good news is you'll also be able to stick your old, non-first-party Mega Drive games into the box. It's multi-region as well.
It sounds like a pretty attractive purchase for Sega fans then. It's out on April 24 for £39.99, according to Play. Thanks to CVG reader Ewan for the spot.
JLF65 has released a new beta of Wolfenstein3d for 32X, heres the release notes:
Okay, here's beta 3. This is a pretty major update, adding FM sound effects and Load/Save game ability. You only get one save. The Load/Save menu still shows ten, but they all just do the same thing. There's only room in the SRAM for one save game. Since there's no keyboard and I don't want to make the effort to add an on-screen keyboard, the save tag is set to the map name automatically. That way you can at least tell what level you saved on. START + X is now Quick Load, and START + Y is Quick Save. For three button controllers, just use the menu to load/save.
The FM sound effects are synthesized before compiling using the MAME YM3812 OPL emulation. That is the way FM sound effects are played in most ports of Wolf3D, they just do it on the fly. There is a bug in the OPL emulation. Have you seen reports on the PSP version of Wolf3D that certain FM sound effects are missing? They're not missing, just very VERY quiet due to a bug in the OPL emulation. I scale certain sounds while they're being generated so that they are audible in Wolf32X. The volume is probably wrong, but I think they sound like they should. I'll be looking into this more.
Hi all from now on this Sega Saturn site will also feature all retro Sega news ie for consoles 32x/genesis/mega system and any emulators/homebrew that are released for it from now on.
the next update of the site will have new sections for each console.
Its now March 2009 and time for a new State of the Homebrew Scene for 2009.
Because we are the only dedicated homebrew Network on the web covering just about all scenes, I feel its a good time to give a low down on each scene and some pointers about where they are going from my point of view.
First off though lets remind all that homebrew is not the same as warez.
Also I would like to point out that each scene owes its life to the many hardware and software hackers who discover the exploits we come to enjoy so much today, they are then followed by the many worldwide coders who make the homebrew scene a free and enjoyable place to hang out and make friends etc.
The Xbox360 has been the Next gen console that's been out the longest and while there has been advances we still have not seen any homebrew breakthroughs for this System apart from an Hello World and a Linux Bootloader, Microsofts XNA platform is at the moment the only "Homebrew" for Xbox360 with many games and the odd emulator such as a Spectrum emulator and a port of ScummVM, the only downer with XNA is that its not free at all. If the 360 is ever fully cracked then Nintendo64, Playstation 2, Xbox and Dreamcast Emulation should be very doable in time.
The most powerful console of the next generation is a console that you can install Linux on but for most Linux is too complicated, for a short time there was quite a few BD-J Homebrew releases which used a exploit in the java on the PS3 to release games and some emulators on the PS3, this was killed off by Sony when they released a new firmware. As of this time there has been some unconfirmed reports of exploits working on the PS3 but nothing set in stone so for now the only homebrew for the PS3 is the Linux you can install. Via the PSN Store you can pay for and download PS1 games and for those who love the older releases at least its a way to play something other than PS3. The PS3 when cracked (Lets hope we get a custom firmware like the PSP) should be capable of PS2, Dreamcast, N64 and Xbox Emulators at full speed.
Nintendo`s Wii console is already an emulation fans dream, via the Virtual Console you have the ability to play N64, Snes, Nes, Gamecube, Megadrive, PC Engine, Neogeo, MSX and recently Commodore 64 games make the console a great place for fans of retro gaming albeit at a price for each game.
However the Homebrew Community has thrived over the last year and as long as your willing to install the Twilight Hack, which requires you to have a copy of Zelda for the Wii and an SD Card, youll soon be enjoying homebrew on the Wii via the Homebrew Channel. There is a potential risk of bricking but as always ask first. The amount of emulators, games and applications on the Wii grows every day and the 16bit generation ie the Snes, NeoGeo and Megadrive are all emulated very well. Out of all the next gen consoles this is by far the best for emulation and homebrew, the only downer is that Nintendo are releasing updates to thwart the homebrew scene and mainly those who pirate. The Wii should be capable of full speed PSX and N64 emulation in the long run and at this time both consoles are being worked on. The long term future should be great for fans of homebrew on this console.
The PSP Homebrew scene although not quite as popular as it was a year or so ago is still the biggest homebrew scene in the world, the releases of Games, Emulators and applications are in their hundreds with most of the consoles emulated on the PSP with a N64 emulator being top of the pile. The Custom Firmwares (which enable full speed playstation emulation) made by Dark Alex and the Pandora Battery have made homebrew accessible to all but the owners of PSP3000 (apart from a small exploit) consoles. The PSP scene has slowed of late but the console has a future like no other with a very powerful system that for emulators beats all handhelds at this time.
The worlds biggest selling handheld console at this time but surprisingly still not the most popular for homebrew fans. A Flash Cart is all you need for homebrew on the DS.
Once you have the hardware above then the DS with its touch screen has several hundredhomebrew releases for it but with the touch screen, microphone and rumble addon you have an excellent base for games and more, not to mention the wifi mode.
As with the commercial games the DS cant match the PSP for pure power but it can easily bypass it in the innovation dept just like the commercial scene. With the DS you can also play the many hundreds of excellent GBA Homebrew Releases.
DS Homebrew has seen many releases such as Quake, Duke Nukem 3D and the recent coding competitions from the likes of Neoflash have added many more to a great homebrew scene. The Long term future of this console looks to be very assured, it will never win any contests for emulation but for gaming and applications its in a niche of its own. The release of the DSI should bring more interest for homebrew developers but will Nintendo let any amateur release for their system, who knows.
The Pandora which should be available sometime in April (at this time) looks like a DS but comes with a keyboard, dual analogue and is considered to be the ultimate handheld, this console cum pocket pc hybrid is the most powerful to hit the market and already we have seen many emulators released. The console when released should shake the homebrew scene to the rafters with perfect emulation across most consoles and in time we should see N64, PSX and Dreamcast Emulation, this console is as powerful as the original Xbox.
The Wiz or GP2X Wiz has some are calling it is a GBA Micro sized console that's a more powerful version of the GP2X, apparently GP2X homebrew with a recompile should work on the 500Mhz console, there's already a lot of games and emulators released and when the console comes out it should have quite a following, like the Pandora above this should be the dawning of a new era in the homebrew scene.
The GP2X is a console that was made for homebrew fans and coders, it has a worldwide base of people coding Emulators and Games for it and with 2x200mhz cpus and 64megs ram it sure can deliver the goods. The GP2X has a fantastic amount of emulators and games both original and ports, emulators for Snes and Megadrive and Neogeo are extremely advanced and recently the system was the first to have Sega Mega CD/32X Emulation on a Console, a ground breaking first for any handheld.
The GP2X has slowed in the last year but still a scene with lots of new releases, the biggest problem is there's no new hardware being produced and the scene will not expand in size, the fact that many gp2x coders are moving to Pandora and Wiz also will effect this system. The long term future will continue to see multiple releases per month at least until the Pandora/Wiz are released.
The Dreamcast is still the only non handheld Console to gain a massive legal scene without the use of modchips, the releases to date stand at over 500 and amongst them many ports of commercial games and awesome emulators, the scene has slowed a lot in the last year or so but it continues to pump out releases. Because of the fact that you don't have to Chip the console it makes the Dreamcast a cheap system to get emulators etc working on.
The future of the Dreamcast scene is pretty much as it has been for a year or two with several releases per month and that trend will continue because of a hardcore of coders that continue to support the supposed long dead system. The Dreamcast refuses to die
The GP32 is the first Gamepark console released and is still quite a powerful handheld with a back catalogue of hundreds of games, applications and emulators for it. The console is still getting a few releases but this is another console with a quiet future.
The GBA may not see any commercial releases these days but the last year has seen a few quality homebrew and some emulator updates, the future of GBA seems a quiet one mainly because more dev's move to the DS, the back catalogue of GBA Homebrew is one of the most impressive of any scene.
The Gizmondo scene in the last year has died a death, the rumours of a new console coming out continue to be rumours and the last year has seen virtually no releases at all, despite this the console does have some great features but for homebrew your better off looking somewhere else. The long term future even if a new console is released looks dire.
The most powerful console for the last generation of consoles has a massive range of full speed emulators and ported games for it, The best way to get homebrew to run is with the fitting of a Xbox Modchip, the shame about the Xbox scene is that 99% of the homebrew released are made with the Official SDK, so that means no sites can legally host the releases, at one time there were multiple releases on a daily basis but now its slowed to a trickle, the Xbox really needs the creation of a Legal SDK so that it entices more coders to release projects on the powerful console. If your after full speed emulation then this is the homebrew console to get. Sadly the long term future looks very quiet, the recent release of a new version of the OpenSDK might mean we see a fully legal homebrew and emulation scene for the Xbox.
The last year of the Gamecube Homebrew scene has been fantastic, remember you dont need a modchip to play homebrew and emulators on the gamecube, the last year has seen emulators such as GBA, Snes, Nes, Genesis, NeoGeo and more released and because the Wii and Gamecube are very similar it has and will continue to be a very active homebrew scene mainly because of the Wii.
The PS2 Homebrew scene has had a great year for homebrew releases, the release of Memor the modchip on a memory card has enabled homebrew on any PS2 without the need to modify it, recent releases such as PS2Doom add to the many games, emulators and applications for the console and whilst it many never see releases by the shed full the PS2 is now a good console for those wanting to sample Snes, Megadrive, Nes and Gameboy Emulators. The year ahead should see the same steady progress that this year has seen.
The most popular phone and music player of the last few years has seen releases into their thousands for the app store, on the homebrew front its pretty much down to zodttd for bringing us all the emulators so far for the apple iphone/ipod touch, the touch screen does make emulation rather strange, great for snes, gba and systems where theres not loads of buttons but too complicated for say N64/PSX emulation. The long term future looks very interesting because this phone is selling like mad but homebrew wise its a different kettle of fish to most and in the last year we haven't seen many coders interested apart from those who want a living out of the Ipod Touch/Iphone so for homebrew this may not be a great console.
The Worlds most popular music player has had little to no new releases in a year since the arrival of the iPhone/ipod touch and homebrew on the system looks less likely in the future because of this. Long term hopes look dire.
The Sega Saturn is another console for which you'll need a modchip for or use the swap method so no easy way to play homebrew, via a coder named Rockin-B the Saturn has a site with nearly 100 homebrew releases and although its never going to be a massive scene its great to see the console still getting some loving. Some of the best releases include a 3D Mario Game and the Snes Emulator for the Sega Saturn. Long term hopes will see sporadic releases.
Heres a console much like the Nintendo DS with its Touch Screen but its also a Pocket PC type device so you get the best of both worlds, the homebrew scene for this console has dried up massively since Tapwave gave up, it does boast some great emulators and games though so if your after a homebrew console and a pocket PC device then this is for you. Long term future looks extremely dire now.
The 32X has never been a popular console but in the last month or so we have seen a port of Wolfenstien 3D and a Gameboy emulator released for the system, the console will never be massive but its great to see homebrew finally arrive.
The homebrew scene is now bigger than its ever been and whilst consoles like the PSP have probably seen their heyday the console along with the Nintendo DS have massive followings so the homebrew scenes should last for years to come, the inclusion soon of the Pandora and Gp2X Wiz should give both consoles a run for their money. Overall winner in my opinion will be the Pandora, this console is just so damned powerful.
Those looking for homebrew on a console now have the Wii, Dreamcast, Gamecube and PS2 all of whom dont need modchips to run homebrew, for the sheer amount of releases the Dreamcast takes some beating but this year the Wii will most likely cement its place as the king of Homebrew consoles.
VDP2 cache debugging wasn't that easy : I had to redesign the way threads were handled in order to get it working, as you can't share a rendering context between OpenGL and Windows. I decided to use Boost for those too, as I don't need something complicated. Now it works the way I wanted, ie you can display backgrounds by priority.
Bitmaps and cell mode now work using the cache, I used similar functions than for the VDP1 in order to handle cached textures.
I also used the block transfer mode from OpenGL, in order to speed up transfers to the graphic card memory. The results are interesting, as during the logo assembly of the bios the speed is over 70 fps, and around 45 fps (with bitmaps enabled) ) in the cd player.
I still have to convert all the display modes from the VDP2 to the cache system, and when it's done I'll move on (there's still plenty of stuff to do )
The SMS Power site have recently posted news of a coding and music comp for the range of Sega Consoles they support namely
- Sega Master System (SMS) / Sega Mark III (MK3)
- Sega Game Gear (GG)
- Sega Game 1000 (SG-1000)
- Sega Computer 3000 (SC-3000)
- Sega Super Control Station (SF-7000)
- Othello Multivision (OMV)
Heres the newspost:
That's right, this year we will be having another set of annual SMS Power! Anniversary Competitions.
Contribute to the fund
Music competition
Make something musical that is also Sega 8-bit related. It can be a remix of a game tune, or an original composition for the PSG, or just an original composition in cool 8-bit square-wave style. Check out previous competitions for the rules and previous entries:
Quote:
"Code something and submit it by 27th March this year or you'll be banned"
Not quite... write some new and original software that runs on a Master System, Game Gear, SG-1000, SF-7000... and impress us all. Here's the old competitions:
Learning to code on the Master System is fun! And really hard! Suffer with us all together!
Deadline
27th March is the anniversary. All entries must be received by 0:00 midnight on 27th March (ie. evening of 26th March) so we can all listen/play on International SMS Power! Day. You have 10 weeks!
Okay, after a LOT of work, here's beta 1 of Wolf32X. I completely reworked the "file" handling so that everything is in ROM, with no memory allocated other than static arrays used for things that change. No more memory corruption! This also slimmed things down a bit - Wolf32X now has 19 M Power!! That's 2.5 MB for those of us that laugh at the Mbit unit.
The other major addition is working digital sound - this is fully tested on a real 32X. The sound is great and doesn't slow the game at all. I'll probably take a break before working on FM audio.
As usual, all the source is included. That includes the new unpacker I wrote to fully process the data files. It should work on the Wolf3D full files, as well as Spear of Doom shareware and full files. If there's a call for it, I'll compile a version of the SOD shareware.
EDIT: Went ahead and compiled SOD Shareware. The second link has BOTH Wolf3D and SOD Shareware.
EDIT 2009-02-21: Minor update - fixed six button controller support. Thanks to snake for the help!
EDIT 2009-03-09: Major update! Added FM sound effects and Load/Save!
EDIT 2009-03-11: Added auto-map. Read readme for details.
The Sega Saturn emulator SSF has been updated, heres whats new:
- PLFO processing of SCSP was corrected.
- Recompile processing of SH2 was corrected.
- SMPC processing was modified regularly.
- Fixed the clock switching process.
- BIOS emulating processing was corrected.
- Saved version of the state is not changed,
- BIOS is not used to load data to emulate the program changes
JLF65 has released a port of Wolfenstein 3D for the 32X, yep finally homebrew has arrived on the 32X, firstly heres some screens of the baby in action:
Firstly a picture running on the hardware:
Now some grabs via the 32x emulator gens:
Heres whats JLF65 posted in his release thread here at DCEmu:
Alpha 2 posted! I fixed the controls so they really work as described:
A = run
B = fire (enter if in menu)
C = strafe/open/operate (escape if in menu)
X = hold and press dpad for weapon change
Y = hold and press dpad for cheat
Z = menu/escape
Holding START while pressing A/B/C is the same as pressing X/Y/Z (for three button sticks). If it doesn't find a controller in port 1, it'll automatically use port 2.
I put in a temporary hack to fix the wall rendering. Something somewhere is walking on the pagetable, so I tried a few things... If I try to repair the pagetable later, it crashes. If I don't allocate the pagetable, it crashes. So what I do now is allocate the pagetable, but don't use it. I fetch the info that was in the table directly as needed. It's all in rom, so it's fast, but I really need to find what's walking on the damn table.
Okay, still no sound... that's next, followed by optimizations.
Enjoy!
EDIT 2009-02-07: Alpha 3 up. The view size now defaults to 256 wide. You can increase the view size with Start+B+Right/Y+Right, and decrease the view size with Start+B+Left/Y+Left.
guillaume.duhamel has today posted a new release of the Sega Saturn Emulator for Linux and Windows :
Now that half of emulation news sites already told about the release, it’s time for us to do the same
Yabause 0.9.9 is out and is mostly a bugfix release, though it adds a few features to some ports like locale detection for Gtk+/Qt ports and support for up to 12 pads in the Qt port.
Assembler points out this video in which Sega used chimps to market the Saturn. Judging by the games, this was very early days for the machine. Note that the primate on the left is named "Seagal" (Segaalu) and the one on the right is named "Anthony" (Ansonii), thus Sega vs Sony. Pretty lame campaign, but I like monkeys, and it's kind of interesting to see how they marketed their 3D like it was the business.
Madroms released a new compilation of Dezeamon 2 games for his Dezaemon 2 Save Game Manager:
It's Christmas time, again! This year, I had another batch of Dezaemon 2 games given by the Japanese community. So, I made another tool, the Dezaemon 2 Save Game Manager Vol. 2 that can be grabbed here:
This year the tool contains 74 games. For each game, you can listen to one music sample and watch a video and some screenshots. The D2SGM2 contains a total of 1706 screenshots/pictures, 104 music samples and 74 videos.
Videos on homebrew Saturn programs is something new. As we don't have high level tools to make cinepak videos, if we make high quality videos they will not run smoothly on a real Saturn and there will be a lot of flickering. I hope some good programmers could make some great programs in the future to convert videos to Cinepak that can be handle well by the Saturn.
Each game has always 5 save game slots (named DEZA2___._01 to DEZA2___._05), all of them are the same. Just choose the one you want to copy. They are all recognized by Dezaemon 2 game (DEZA2___._01 = slot 1, and so on).
The D2SGM2 works on 352x240 resolution, so you need a RGB compatible TV to see all the lines on screen (info taken from the Sega Saturn programming doc). Else, you can try using the highres mode implemented (704x480 resolution) but I don't know if it resolves the problem.
The D2SGM2 must work on all Sega Saturn. I only tested it on EUR and JPN saturn with RGB cable on RGB compatible TVs, and all works well.
This tool has been made with the help of:
- Rockin'B: thanks for your Save Game Manager and your advices
- IGK: really thanks for your help, your confidence and the beta tests you made + all the musics you recorded and all the videos you made!
- NENG: thanks for your beautiful musics!
- vbt: thanks for your help on Saturn coding and your advices
- darius: thanks for the AR and PC COMMS Card
- Raynex: Thanks for your beautiful intro screen!
- all the members of The Dezaemoners community for their superb works
The Games and Musics that can be found on the D2SGM2 are copyright by Athena, A2TA, GISHU, HONG-KONG, IGK, ITON, Kenichiro, KEROYON, KONNICHIHA, leimonZ, mo4444, NENG, oda, Raynex, Sak, SAWAGANI, Shilfy-Yo, Shinichi Mochizuki, Shu Tokutomi, Soft Bank, TOROPICA and ttechi.
I really want to thanks once again all the members of the Dezaemon 2 community for their wonderful works and for sharing them with us, and IGK for the work he did on this project. Without them, all of this would not have been possible.
About the Dezaemon 2 database, I updated it with some new games. And as always, IGK helped me a lot and made all the videos available on Youtube for them. He did a great work again! Thanks guy!!
Now, I will let you browse the database and test our new D2SGM2. You will probably have hundreds of hours of play.
All Homebrew/Emulation Coders once we verify them (and i spot them) have the ability to post in all our Console News Forums and the news automatically shows up on not only the site to which that news forum belongs but also on the main DCEmu Portal Site. We always like to have an onsite mirror but gladly welcome the linking to your own site.
DCEmu can be used by coders to become their release centre and with the Homebrew Scene across so many scenes being so massive now you can quickly get noticed by a lot of sites including mainstream networks.
Now with the News forums, normal members cant start topics in them but you can reply to any topic, Normal Members can post as Normal in any Non News forum. I get so many emails asking why he/she cant post in whatever forum.
And heres one for people using private messages to ask Questions, Please Use the forum to which the question would be easiest to get an answer as quick as possible. I get so many and i just ignore all of them (not to mention i have a massive amount of work anyhow). Also the users on DCEmu who use homebrew every day are tons better than me for remembering how to do homebrew on that particular console.
How Can You Help DCEmu
This site like any site is a massive undertaking and we need help on every console scene. No site in any scene is 100% perfect on what they cover and totally up to date. In homebrew methods change all the time and only you the users can help others join in the fun. If your a specialist in any console area and you want to see all the news appear its a great way of making sure it happens.
We are always in the need of Tutorials and Guides and FAQs not only for Homebrew but for hacking and Development and even just for gaming on consoles.
Our DCEmu Reviews Website is also in the need of reviews of both Hardware, Homebrew and Games Reviews so please review as much as possible.
Newsposters are always in need especially for WIP and Release News of Emulators, Homebrew etc and across many languages, i am English and to be honest the the translation apps on the net are crap, but the more help we get the better we can become, ive also no doubts that there are releases in places like Japan, China and Korea etc that never reach the likes of DCEmu and others because of language barriers.
Console News
Another change thats going to happen is that our Console News site will now post as much retro homebrew, Game Translations and also Modchip/flash cart news as possible, bringing much needed coverage to those communities.
The DCEmu Homebrew and Gaming Network
To those of you who are new to the DCEmu Homebrew and Gaming Network our Network Covers all these consoles.
As you can see theres quite a few consoles we cover
But thats not all we cover we also have a range of websites that arent totally Homebrew Related.
The Joypad.Net - http://www.thejoypad.net/ - The Joypad.Net is the premier place to find news on controllers and joypads etc.
DCEmu Interviews - http://interviews.dcemu.co.uk/ - Interviews with Coders from many Homebrew and Emulation Scenes and Home of the DCemu Interview, join in the biggest public interview
DCEmu Guides & Tutorials - http://tutorials.dcemu.co.uk/ - This is the place to submit any and all tutorials and Guides for any scene and they can be homebrew and gaming related. Once we verify them they will show up across our network.
DCEmu Reviews - http://reviews.dcemu.co.uk/ - This is the scenes biggest independant collection of reviews and is the place for both hardware and Software reviews. Get your reviews noticed by submitting them to DCEmu reviews. We now have the sister site Games Reviews
DCEmu Console History - http://console-history.dcemu.co.uk/ - This is where you can find Dark Watchers Collection of Console History, a great place to catch up on old consoles
PC Gaming & Homebrew - http://pc-gaming.dcemu.co.uk/ - Our PC Gaming site covers PC, EEEPC and PC Homebrew and Emulators.
DCEmu Blog - http://blog.dcemu.co.uk/ - This site covers anything that doesnt fit above and is our rant/current affairs/funny stuff/Movies News site, all the off topic stuff goes in here.
Cross & Taylors Chefs - http://personal-chef.dcemu.co.uk/ - This site for all those who wonder is my brothers site who is a top chef, again not homebrew related but he cooks a mean meal :P
DCEmu Developer Sites
These are sites where we have some of the Homebrew scenes best coders release their emulators, games etc to the world:
I think thats all, one last thing is to say thank you from everyone here to all the visitors, guests, coders and staff who make DCEmu what it is today.