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on Feb 12th, 2007 15:51:30.
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Sega Saturn News is a News and downloads site
for the Sega Saturn, Sega 32X and Vintage Sega Consoles, We have
all the latest emulators, homebrew and all the downloads on this
site, we also cover commercial gaming and console news. Part of
the DCEmu Homebrew & Gaming Network.
The Linux version of the Sega Master System and Game Gear emulator Osmose has been updated.
Thanks to Emu-France.com for the news.
Quote:
Whatīs new in Osmose 0-9-1:
-Uses users home .osmose directory for saves and config file.
-Fix several code ambiguous parenthesis that make GCC 4.4 complain..
-Remove various debugging traces.
-Makefile few changes.
-Rewrite portable FPS calculation.
-Use a larger sound buffer since SDL 1.2.14 uses ALSA instead of OSS when
possible and is more CPU intensive. This caused a big CPU load.
-Bug fix in the save state system:
* Cpu flags and flags copy werenīt saved.
* Memory mapping was restored by fake writes into mapping register, which
is wrong. Now pointed areas and bloc numbers are saved. Drawback : the
previous save are not compatible with this osmose version.
-Defaut P1 A/B are mapped on W/V Key. This avoid virtual desktop changing while
playing P2 A/B are now j/m
-inline a few methods for performance increase in FIFOSoundBuffer.
Hi all sometime this weekend we will be moving to a much faster server with more ram 4 quad speed cpus and other stuff thats over my head so the future of the site looks a lot better, also Martin let me know that he should also be upgrading Vbulletin to the very latest stable version which should mean many new features and hopefully a lot of the bugs will go. The faster server should also mean the site loads a lot better too.
Im sure you will know if you have entered by any of the network sites that theres lots of errors on the pages, these will be fixed once the server is totally migrated.
Finally once i get a chance to add them, id like to say welcome to Nintendomax our newest affiliate, for those who dont know Nintendomax is an excellent French Homebrew and Hacking site that focuses on Nintendo Consoles, check them out here --> http://www.nintendomax.com/
RetroCopy is a SEGA Master System, Nintendo Entertainment System (NES) and Sega System E Arcade emulator for Windows.
Quote:
--WHATSNEW
v0.400B - October 28th 2009
-[EMU] Added Sega System E arcade emulation. The first cycle accurate Sega System E arcade emulator. Itīs more accurate than MAME and sounds better!
-[EMU] Added new YM2413 (SMS sound chip) emulator which sounds a lot better than old one
-[EMU] Improved SMS/SEGAE VDP performance by 40%
-[EMU] Improved Z80 emulator performance by 20%
-[EMU] Changed the way the YM2413 and SMS-SN79489 were emulated in comparison to other components. They are now accurate to the cycle in line with the Z80/VDP rather than being slave devices, this comes at a small cost in performance but is less cluttered
-[EMU] Fixed SN79489 bug where data byte wasnīt correctly setting noise channel low bits and a bug with noise channel using incorrect period when set to TONE2 mode
-[EMU] Fixed various bugs relating to border emulation in the SMS VDP
-[EMU] Added TMS9918 chaining to the SMSVDP
-[EMU] Switched default NES buttons around to match real control pad (NIKOLA)
-[EMU] Fixed a few bugs in the Z80 core relating to undocumented instructions that the SEGA E games used
-[EMU] Refactored every emulator core and implemented versionized save states in preparation for disk loading/saving
-[CORE] Added an emulator benchmark. Allows you to see how many millions of emulated cycles your system can push. The latest CPUs are getting close to 150 million emulated cycles in RetroCopy now!
-[CORE] Implemented new GAME ROM format based on suggestions from users. Now each GAME file can have multiple ROMs inside it, each with their own settings. Works for every system whether console or arcade and achieves compression ratios 20:1 and over in some cases over plain ROM data. There are too many new GAME features added to list here so check my blog for more details.
-[CORE] RetroCopy now automatically converts SMS/NES/ARCADE ROMs it detects to new GAME format on first load, no more trouble with conversion as itīs seamless
-[CORE] Added graphics filters SCALE2x / SCALE4x / SCALE4x with scanlines, they run in a separate thread to maximize performance on multicore CPUs.
-[CORE] Added pixel filter and made it the default when fullscreen. Can switch between this and linear filtering with all the filters
-[CORE] Added ability for cores to specify video rotations if necessary for arcade games, like those in the sit down cocktail format
-[CORE] Fixed bug that stopped fast forward working
-[CORE] Fixed crash bug for people with old or non existant OpenGL based hardware. RetroCopy now works in the Microsoft "Software" renderer though hardware accelleration is a lot better.
-[CORE] Stopped SDL from dynamically creating some text files (stderr.txt and stdout.txt)
-[3D] Tweaked the pixel shaders a little bit to give a better lighting effect
-[3D] Fixed an issue with mouse view movement giving variable results depending upon the framerate
-[GUI] When clicking on PLAY GAMES the default is now looking at a game list with a 3D TV already selected, rather than having to first select a 3D TV to play on
-[GUI] Changed around the "in game" menu buttons and mode a more distinct difference between the 3D world and playing games
-[GUI] Added a different way to roam the virtual 3D game room using the mouse scroll buttons (Tommy)
-[GUI} Added UNICODE (UTF-8 externally, UTF-16/32 internally) support to the GUI, though none of the current fonts support the more exotic languages.
-[GUI] Changed GUI to accept resource image/cursor data as a per project setting
-[GUI] Added more cursor modes to give some feedback to the user
-[GUI] Added features to listview such as in place editing, indenting, etc
-[GUI] Fixed some small bugs in the software renderer
-[GUI] Added YEAR RELEASED and NUMBER OF PLAYERS to the game display list, taken from the GAME file.
-[GUI] Now up to six 3D game covers can be loaded when you click on a game
-[GUI] Increased size of 3D gamebox window to fit in more 3D boxes at once
-[GUI] Added new Sega Master System 3D gamebox which is a lot more accurate and based on real world dimensions
-[GUI] Added shader based lighting to the 3D Gameboxes (if capable) which makes them near photo-realistic now.
-[GUI] Changed the way you select to play SMS games. Now you select the console you want (SMS2 PAL, JAPANESE SMS, MARK III, SMS1 NTSC, etc) instead of selecting the video/region settings manually. There are slight differences in each console and RetroCopy emulates them for accuracy
-[GUI] Implemented keyboard navigation and searching within listview contents
-[GUI] Improved the game select screen and added some icons
-[GAMEDB] Wrote a completely new GAME database editor in the RetroCopy GUI code. If you want to help with becoming a GAME ROM database maintainer for the NES/SMS/etc please contact me.
Since we are such nice people and all, we at DCEmu are going to give away Call of Duty : Modern Warfare 2 for either the PS3 or Xbox 360 (winners choice) to a Lucky DCEmu reader. To enter this contest all you have to do is to post a reply to this news post and answer the following question:
The Call of Duty games are set during WW2 and modern day, but if you could make you own COD game, what war/time period would you base it on?
You may only post your answer once, and duplicate entries will be disqualified from the contest. This contest is only open to residents of the UK, (sorry to all our members outside of that region).
This contest will close on Friday 20th November 2009.
If you want to post a reply to this post but do not qualify for the contest e.g. live outside the UK* please post "I'm not entering the contest" thanks
This prize has been supplied courtesy of Argos.co.uk who provide a wide range of Xbox 360 and PS3 video games.
Winners will be chosen randomly from qualified posts and contacted via PM on the DCEmu forums and E-mail. If a winner does not respond within a week a new winner will be picked at random from the other entrants. No purchase necessary. One online entry per person (one e-mail address per person/address). Entry constitutes agreement by winners to be publicized and permission to use each winner's name for the purposes of promotion of the Contest without further compensation. Contest void where prohibited. Odds of winning dependent on number of entrants. No alternative prize will be offered. We reserve the right to issue an alternative prize of the same value should the prize no longer be available
Hi all on nearly all the dcemu network sites you may see php errors, im working on fixing these asap, they have occured because of new security measures taken by our server admin.
Thankfully this doesnt affect news or downloads, just some side bars and feeds.