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Sega Saturn News is a News and downloads site
for the Sega Saturn, Sega 32X and Vintage Sega Consoles, We have
all the latest emulators, homebrew and all the downloads on this
site, we also cover commercial gaming and console news. Part of
the DCEmu Homebrew & Gaming Network.
THE LATEST NEWS BELOW
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May 11th, 2012, 13:19 Posted By: wraggster
via http://www.emucr.com/
Genesis Plus GX SVN r682 is compiled. Genesis Plus GX is a port of Genesis Plus. Genesis Plus GX is an open-source & portable Sega Mega Drive / Genesis emulator, originally developed by Charles MacDonald, now running on the Gamecube and Wii through libogc & devkitpro.
Genesis Plus GX SVN Changelog:
r681
compatibility fixes for libogc 1.8.11
r682
Edited wiki page Compiling through web user interface.
http://www.mediafire.com/?7m1feo6ue6iwnao
For more information and downloads, click here!
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May 10th, 2012, 13:37 Posted By: wraggster
via http://www.aep-emu.de/
Supermodel GUI is a Frontend for the Sega Model 3 Emulator Supermodel.
Quote:
Version 0.8 build 115 (09-05-2012):
- Some tweaks to Multilingual interface.
- Added Portuguese language (translated by AnimalBear).
- Corrections for a possible number conversion error in the Game Time calculation
(reported by Andrei Tudor).
For more information and downloads, click here!
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April 17th, 2012, 13:46 Posted By: wraggster
The Sega Mega Drive is one of the most iconic and fondly remembered video game platforms of all time. Pixel Nation is proud to announce they are taking pre-orders on a deluxe collectible book series that will be the world's most complete and leading source of information on Sega's classic and beloved 16-bit console.
Taking in over 900 Sega Mega Drive game titles, hundreds of Mega-CD and 32X games, and including a complete guide to hardware and accessories, the Mega Drive: Total series of books will be an unmissable, beautiful reference/collectors guide.
The series will be split into several volumes, to ensure we can give the most in depth content ever created for the console, with each volume containing roughly 180 pages of full colour glossy print. The book is due for a July release but Pre-Orders for first editions are available today.
Volume One covers nearly 300 games with statistics, game overviews and using over 1,000 illustrations and pictures. Just take a look at our design concept pages for a preview of what we have in store. A must for any Genesis/Mega Drive collector.:
http://pixel-nation.co.uk/index.php/...al-1-pre-order
For more information and downloads, click here!
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April 12th, 2012, 01:27 Posted By: wraggster

Making cool glitched-up graphics from Ataris and Nintendos is old hat, but not much has been done with circuit bending slightly more modern consoles. [big pauper] found his old Sega Saturn in his grandma’s attic and wondered what secrets this forgotten box held. It turns out he can make some pretty cool sounds and even cooler glitched out graphics. The pic above is from Virtua Fighter; done correctly these glitched low-polygon graphics could easily find themselves in a very stylistic indie game.
http://hackaday.com/2012/04/11/hacka...april-11-2012/
For more information and downloads, click here!
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April 2nd, 2012, 01:38 Posted By: wraggster
via http://www.emucr.com/
Supermodel SVN r261 is compiled. Supermodel is a Sega Model 3 arcade emulator. Supermodel emulates Sega's Model 3 arcade platform, allowing you to play a number of ground-breaking 3D classics on your PC.
Supermodel SVN Changelog:
r261
Applied Nik's fix for cyclical scene graphs. Improves Harley Davidson, Ski Champ, Emergency Call Ambulance, and Ocean Hunter.
http://www.mediafire.com/?fszv3mx9pb7vu26
For more information and downloads, click here!
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April 2nd, 2012, 00:58 Posted By: wraggster
via http://www.aep-emu.de/
BizHawk is a multi-system emulator in C#.
Supported Systems
Nintendo Entertainment System (NES)
Sega Master System
SG-1000
Game Gear
PC-Engine (TurboGrafx-16) / CD-ROM
SuperGrafx
TI-83 Calculator
Experimental
Sega Genesis (low compatibility list)
Gameboy (Debugger only)
For more information and downloads, click here!
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April 2nd, 2012, 00:56 Posted By: wraggster
via http://www.aep-emu.de/
PiCiJi has updated his Sega Master System emulator named TwoMbit with cycle accurate emulation. It now also emulates the Game Gear and the SG-1000.
Quote:
v 1.0 beta -> v 1.0.1
[general]
- switched to gcc for compiler
- switched to QT 4.8 for Gui ( c# / .net is no more )
- build libsms (cross-plattform)
[emulation]
- gamegear emulation
- sg-1000 emulation
- emulating additional cart work ram (Ernie Els Golf, the castle, Othello)
- emulating bus contention
- emulating game gear bios
- emulating custom sram sizes (Shining force)
- emulating eeprom of the baseball series games
- emulating lightpahser, paddle (japanese and export), sportspad (japanese and export), 3d glasses, Terebi Oekaki
- emulating gear-2-gear at cycle level
- parallel communication (Squinky Tennis in micro machines, Primal Rage, ...)
- serial communication
- different baud rate settings
- emulating backward compatibillity of gamegear(mastergear) and sms
- emulating yamaha2413
- fex(zip, 7z, rar, gzip), bzip2, untar for compressed roms
[bugfixes]
- removed cache for irq detection, now irqs will be detected one cpu cycle before opcode edge ( simplified the overall process)
- fixed sample playback
- differentiate between sg and sms/gg vdp delay and access window behavior.
to do:
feature doings
- cheats
- savestates
- replace directx to make TwoMbit platform independant
accuracy doings
- sn76489: writing to regs will not processed without delay
- vdp: accurate access windows during sprite processing
- vdp: split sprite subprocessing in timed steps (like bg processing) and not one sprite at a time
- yamaha2413: sub sample accuracy
For more information and downloads, click here!
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March 21st, 2012, 11:54 Posted By: wraggster

We really love when friendly competition leads to excellent hacking. Not too long ago, we showed you a nicely done Sega Genesis portable put together by console hacker [Downing] who challenged fellow hacker [EVIL NOD] to a build off. The two were hacking Sega consoles, [Downing’s] for personal use, while [EVIL NOD] was working on a commissioned build.
As you might have guessed, [Downing] finished first, but that doesn’t mean [EVIL NOD’s] console is anything but spectacular. His Sega Multi Gen is a portable Genesis console modified to play both NTSC and PAL games. It features a large 5” PSOne screen as well as the guts from an official 6-button Genesis game pad. The case was vacuum formed by [Downing], and is another example of his fine workmanship. The console looks as if it’s had the controller melted right into its face – a design that is sure to give you the authentic feel of sitting in front of your TV mashing away at the buttons.
Check out the video below to see an unboxing video that [EVIL NOD] put together before sending the console out to its new owner.
http://hackaday.com/2012/03/20/when-...things-happen/
For more information and downloads, click here!
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March 18th, 2012, 23:00 Posted By: wraggster
news via http://www.aep-emu.de/
BizHawk is a multi-system emulator in C#.
Supported Systems
Nintendo Entertainment System (NES)
Sega Master System
SG-1000
Game Gear
PC-Engine (TurboGrafx-16) / CD-ROM
SuperGrafx
TI-83 Calculator
Experimental
Sega Genesis (low compatibility list)
Gameboy (Debugger only)
Quote:
1.0.1a:
Hex Editor - "Add to Ram Watch" moved to Ctrl+W instead of A
1.0.1:
Multiclient:
-Fixed reported ´sound jitter´ when using the "Loadstate" As hotkey.
-Implemented feature: Frame Advance - Skip Lag frames option (Under config -> GUI menu)
-Lua Console:
-Fix an exception when attempting to close a lua script
-Don´t write to output window in gui.text()!
-Implement Open Script toolstrip icon
-Movie importing -
-movie importers - fix populating of the emuOrigin header
-added .mcm movie importer
-added .gmv movie importer
-.fm2 movie importer - interpret "romChecksum" entry
-added .fcm movie importer
-add GUID to .vbm importer
-Hex Editor -
Dynamically add unfreeze option to menu items
New hotkeys: A for Add to Ram Watch, Del for unfreeze, Shift+Del for unfreeze all, Space for freeze/unfreeze toggle
New features: Increment/Decrement (increases/decreases actual value of selected address by 1), added menu items and Numpad +/- for hotkeys
-Add "escape clears mapping" message on controller config dialog
-Fix bug in RAM Watch/Search signed value printing, and probably unsigned 32bit value printing as well
-Ram Search - fix scrolling exception and duplicating of addresses when using the Open Watch file feature
-Added an Animated GIF feature, included settings dialog
-Fix rather annoying typo in online help link
-Refine screenshot code, and add screenshot->clipboard menuitem
-Make pce cd bios use path configuration
-Fix saving of window position and other settings in tool dialogs
NESHawk:
-Implemented mappers 44, 46, 49, 80, 82, 115, 182, 189, 191, 192
-6502: partially implemented unofficial NOPs for "Puzznic (U)", "Puzznic (J)"
-fix a scroll timing bug that grew while PPU was getting ported from FCEUX´s new PPU
-Change OAM DMA cycles to 513
-fix bug in xml parsing which made games with multiple carts (unusual) not detect subsequent carts
-improve NES ROM dectection log
-Fix $2007 access while rendering (fixes Young Indiana Jones)
-Fix Four Screen Mirroring (fixes Gauntlet)
-Support for 8kb PRG ROMs
-Fix chu chu related things
-Straighten out rendering range off by one issues
-Nametable Viewer - Screenshot to Clipboard option
-PPU Viewer - Clipboard option for Palette, Pattern, and Sprite Viewers
PCEHawk:
-Fix a crash when a HuCard accessing invalid addresses would venture into TurboCD ports (namely, Rastan Saga)
For more information and downloads, click here!
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