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Sega Saturn News is a News and downloads site
for the Sega Saturn, Sega 32X and Vintage Sega Consoles, We have
all the latest emulators, homebrew and all the downloads on this
site, we also cover commercial gaming and console news. Part of
the DCEmu Homebrew & Gaming Network.
THE LATEST NEWS BELOW
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January 22nd, 2012, 22:29 Posted By: wraggster
This author has spoken about his fondness of the Mega Drive magazine, Mega, for some time, here and here, but has it really been two years since the release of Mega issue 1? Apparently so. Well that is going to change as one this author’s favourite gaming magazine of all time will start to appear slightly more frequently. Starting with issue 2 right now.
With their second issue, cover dated November 1992, the Mega team continued the impressive array of content, layout and design, including news, previews and reviews of the day, with the style and wit you would expect from a quality Future Publishing magazine.
Highlights of the issue include the six-page review of Sonic 2, a feature on the Mega Drive’s history in the UK (pre-Mega), a news piece on why cartridges are so expensive, the Mega CD stonker that is Thunder Storm FX, an interview with Games Master host, Dominik Diamond. This and more can be found in the jam packed 108 pages.
It was quite problematic choosing four online articles from the magazine, as there is so much good stuff in there. However, after consideration, the following articles were plucked out for highlighting: Sonic the Hedgehog 2, the interview with Dominik Diamond, Thunder Storm FX and the undervalued pool game, Side Pocket.
The release of Mega issue 2 also sees some slight changes at Out-of-Print Archive. With the upcoming release of the iPad 3, the OoPA team felt it was necessary to up the full resolution of the releases to 2560px. So along with the iPod/iPhone 1024px and Tablet 1600px versions, there is a size to suit everyone’s preferred reading platform. To check out the online articles and to find the download links, jump over to the Mega issue 2 catalogue page now!
http://retroactionmagazine.com/retro...ally-archived/
For more information and downloads, click here!
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January 17th, 2012, 01:40 Posted By: wraggster
New year, new ‘Back in Time’ article. This time we go back twenty years to take look at the cream of the videogaming magazines from January 1992. This was a time when the Sega magazine scene was kicking off big time with two new launches, Sega Force and MegaTech, while the first dedicated Nintento mag, Total!, also appeared. Games wise, Another World was simply out of this world on the Amiga, two unlikely aliens called Toejam & Earl crash landed on the Mega Drive, Donald Duck quacked his way onto the Mega Drive and Super Space Invaders invaded the 8-bit computers…
Accompanying the main feature itself are four online review articles taken from the magazines covered. From Zero issue 27, Another World is reviewed on the Amiga; from Total! issue 1, the NES game, Solstice, is reviewed; from Sega Force issue 1, the Mega Drive version of Speedball 2 is reviewed and from Amiga Power issue 9, Celtic Legends is reviewed.
The main ‘Back in Time’ feature and the online articles can be found at the Out-of-Print Archive website.
http://retroactionmagazine.com/retro...-january-1992/
For more information and downloads, click here!
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January 3rd, 2012, 23:45 Posted By: wraggster

We were already head over heels for the original Retrode, and we've gotta say -- version 2.0 looksmighty good in that attire. As the story goes, the product shown above is the result of some three years of toiling, with the second iteration handling cartridges for Sega Genesis and Super Nintendo. In fact, there's a pair of ports on here, enabling one cart from each console to be loaded up and carried around. Users need only to find and install an emulator on their machine, plug a cartridge and / or an associated controller into the device and then connect the Retrode 2 to one's computer via USB. Once you've loaded a ROM into your emulator, configured your controller and canceled every appointment on your calendar for the next 48 hours... well, you're in for quite a weekend of retro gaming nirvana. It's up for pre-order now in the source link for $84.99, with shipments expected to begin on January 23rd.
http://www.retrode.com/
For more information and downloads, click here!
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November 28th, 2011, 02:22 Posted By: BlueCrab
The Yabause team has released version 0.9.11 of our multi-platform Sega Saturn emulator. This new release comes more than two and a half years after the last release, and brings with it plenty of new features. Amongst the new features in this release is a new SCSP implementation, a SH2 Dynarec (currently only in the Linux version), improvements to both the hardware and software renderers and a new Cocoa-based port for Mac OS X with a Grand Central Dispatch-based software renderer.
You can grab the release from the Yabause downloads page.
For more information and downloads, click here!
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November 21st, 2011, 22:38 Posted By: wraggster
Via http://www.aep-emu.de/
DGen/SDL is a Sega Genesis emulator for Linux / SDL.
Quote:
v1.28 <- v1.27 - ROM loader can now use libarchive when available for decompression. This replaces the previous system()-based implementation.
- "tobin" has been renamed "dgen_tobin" and no longer has dependencies on SDL and other unnecessary libraries.
- CZ80: fixed emulation bug ("weird sound") introduced just before the 1.27 release.
- Improved CZ80/MZ80 switching.
- Improved save file handling. Z80 context and other important things are now stored. The format is mostly compatible with Gens v5 and save states can be exchanged between both emulators. Old save files are still supported.
- YM2612: upgraded from version 0.35f to 1.4b, as found in Final Burn Alpha.
Sound quality has improved as a result.
- Improved sound buffer management again, a single buffer is now used with both channels instead of two separate buffers.
- Removed 8-bit sound output format since it was useless and annoying to support with the new buffer.
- Removed superfluous window resizing messages.
- Game Genie codes can now be entered while in stopped mode to avoid crashes when more than one is needed at once. Also, DGen now supports RAM patching.
- Corrected clock frequencies for YM2612 and SN76496, sound is pitched a bit higher than before.
- Added region selection command-line option. This option reuses "-R" (realtime priority). In case this option isn´t given, the default region used by DGen is now the first found in the ROM header. This option has no effect on PAL (50Hz) mode which needs to be enabled separately.
- OpenGL: a single OpenGL texture (and subtexture) is now used instead of two smaller ones, thus removing some of the complexity.
- Usual batch of miscellaneous bugfixes.
For more information and downloads, click here!
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November 7th, 2011, 00:45 Posted By: wraggster
via http://www.emucr.com/
SSF Test Version (11/11/06) is released. SSF is a Sega Saturn emulator for Windows systems using DirectX 9.0b. The current version claims near-complete implementation of the Sega Saturn hardware (not counting emulation bugs), and can emulate the Saturn based Sega Titan Video arcade hardware too. As with most emulators, CDs or disc images are not included and have to be owned separately. The BIOS is also not included; as of 0.07 Beta R3, games run without the BIOS however. The usage of BIOS files is optional but recommended for better compatibility, and needed for tasks such as management of the contents of the internal memory of the Sega Saturn, or setting the system clock.
SSF Test Version (11/11/06) Changelog:
Fessx Shima:
* I meant to be played successfully demonstrate sound Virtua Fighter Kids. How else is removed when using extra memory copy VDP2 RAM Write Timing.
http://www7a.biglobe.ne.jp/~phantasy/
For more information and downloads, click here!
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October 31st, 2011, 23:19 Posted By: wraggster
via http://www.aep-emu.de/
DGen/SDL is a Sega Genesis emulator for Linux / SDL.
Quote:
v1.27 <- v1.26
* Documentation clean-up, sample.dgenrc update.
* Compilation fixes for MZ80.
* When both Musashi and StarScream are available, default to Musashi since it provides better emulation.
* Imported CZ80 0.91. This Z80 emulator is pure C and works better than the C version of MZ80. This means that on non-x86/32 bit hardware, games that previously didn´t have sound now work properly (Sonic 2 for instance).
Thanks to DGen PSP which implemented CZ80 first.
* Modified CZ80 to work properly on big-endian machines.
* When both CZ80 and MZ80 are available, CZ80 is now the default.
* DGen can now be compiled without any external modules. MZ80, CZ80, Musashi and StarScream can all be disabled.
* There´s now a toggle key (F10 by default) to switch between MZ80, CZ80 or neither.
* The Musashi/StarScream toggle key can now disable them both.
* New rc variables for selecting default emulators.
* FPS are now calculated every second for a more accurate message at exit.
* Implemented bool_show_carthead.
* Game Genie codes can now be entered interactively by pressing F9. They can also be disabled by re-entering them.
* Various other fixes.
For more information and downloads, click here!
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