Just to point out to you sega fans, we are currently running the nominations phase of the first "DCEmu Annual Awards Forum" so get your nominations in berfore its too late!
Today is a great day for DCEmu and the reason why is the launch of our new HQ or better known as the DCEmu Network Portal Site.
As you can see the logo has changed to incorporate our new Mascott, a mascott that pays homage to our Dreamcast heritage.
The new portal site has a fresh new look and i must say it looks the best of our sites yet. If you look around youll see a great new feature and thats the rotating feature areas which change upon everytime you reload the main page.
The Network site will be home to all our official DCEmu reviews (any offers of review material are always welcome.) Ive already moved my Treamcast and Maxevo Reviews and ill have a review of the Megadrive/32x Flash cart coming shortly.
The DCEmu Network is here to bring a fresh and legal side to the world of homebrew, homebrew is great for the fans but it also can be great for the coders who may get recognised by game companies if they are good enough. As new consoles come out we will expand to cover them.
I do have some thank you messages for Martin (our gracious host who keeps the show running, Soully (for the Web designs that showcase our network), DS69 (the forum admin and no 2 of the DCEmu Network), SevLila & SiZiOUS (for the excellent mascott) and also to PSPDemon and Kaiser and all the other people who have helped to get the new portal up and running.
So youve seen the screengrab above, now check out the new portal here --> http://www.dcemu.co.uk
Sega Saturn emulator for windows updated to a new release, heres the translated whats new:
Sound interruption processing was corrected.
The processing of SCSP-DSP was corrected.
It tried to renew the pattern name of VDP2 to every line.
It tried to renew the line scroll table and the vertical cell scroll table of VDP2 to every line.
It tried to renew the rotary parameter of VDP2 to every line.
Vertical picture mode of layer section,
Simple map of 仙 窟 life dragon great war chaos seed,
The 2P play mode of SONIC2 of sonic JAM
And so on it reaching the point where it is indicated securely, it increases.
At last a new release of Yabause the Sega Saturn Emulator for Windows, linux and much more, heres whats new.
cart:
- Added Action Replay flash emulation.
cd block:
- Fixed Read Directory/Change Directory commands. This fixes Duke Nukem 3D
and a few others that have Netlink support.
- Audio data is no longer stored when read by the cd block. This fixes
Guardian Heroes.
- other bug fixes.
scsp:
- Added function that allows developers to get easy to read information on
the requested scsp sound slot.
- Fixed a bug where the phase wasn't getting updated if DISDL was set to 0.
This fixes Falcom Classics, Nadesico, and many other games using ADX.
- Fixed a bug that was causing OCT with a setting of 0x8 to play at the
wrong octave.
- Fixed a bug that was causing King of Fighters 95(and possibly others) to
go into an endless loop.
scu:
- Improved SCU interrupt handling.
sh2:
- Fixed a bug in exts.b opcode.
- Corrected some bugs in sh2idle
- SCI emulation improvements
smpc:
- Added proper DOTSEL reporting.
- Region settings are now properly preserved.
- Changed region autodetection so it defaults to the japanese region if
it can't autodetect.
68k:
- Fixed a few bugs.
vdp2:
- Debug info bug fixes
- Implemented one mode of external HV latching. This fixes King of Fighters
95.
- External latch and sync flags are now cleared on TVSTAT reading.
- Added speed throttle(basically skips 6 frame draws).
- Added long writes for VCSTA, LSTA0, and LSTA1 registers.
software video core:
- Rewrote it so it's no longer dependent on SDL.
- Added NBG2/NBG3 support.
- Added tile mode rendering.
- Added frame buffer emulation.
- Added normal sprite drawing.
- Changed Normal Sprite drawing so that Scaled Sprite and Distorted Sprite
functions can use it too.
- Added some support for Scaled/Distorted Sprites.
- Added VDP1 Polyline and Line drawing to Software renderer.
- Fixed a bunch of bugs.
opengl video core:
- Fixed a few issues with OpenGL initialization.
- Fixed a window/fullscreen bug.
- Added a smart Line Scroll/Vertical Cell Scroll interpreter.
- Changed Color Offset so it uses the same method as the Software renderer.
- Fixed Rotation Table reading.
- Fixed a bug in VIDOGLVdp1PolylineDraw where coordinate reads were writing
to invalid areas.
linux port:
- Removed some useless debug messages and fixed the "quit" menu entry.
- Added vdp1 debug dialog in new gtk interface.
- Added dialog for sh2, video core switching.
- Added reset menu entry.
- Added about dialog.
- Added MSH2 and SSH2 debug dialogs to the GTK interface.
- Added transfer dialog to the new gtk ui.
- Added empty Memory Dump dialog.
- Added the dialog box for scsp
- Added shortcut F7 for command Step
- Added support for memory breakpoints in sh2 debug dialog
- Sound is now muted when emulation is paused (in gtk interface).
- The window data is now saved while emulation is paused.
- Screenshot function added.
macos port:
- Added carbon interface
- Can now build .dmg image from .app directory
- Other improvements
windows port:
- Added SCSP Debug Dialog.
- Added Reset option to menu.
- Now uses DirectInput and DirectSound instead of SDL.
- Added dialog for video, sound and input core switching.
- Fixed window/fullscreen switching.
- Added support for memory breakpoints in sh2 debug dialog.
- Sound volume can now be adjusted in the settings dialog.
- Sound is now muted when dialog window has focus.
- Auto frameskip can be be enabled via video settings menu.
- Other bug fixes.
general:
- Better handling of NULL string when opening a file
- Fixed a few memory leaks
- ISO support fixes
- PAL support added
- Fixed v-blank timing
- Added auto frameskipping(still not working correctly)
- Improved sound buffering
- Fixed handling of invalid SH2 opcodes
- Dummy sound core bug fixes
- Fixed some warnings
- Added experimental bios emulation
- Added memory breakpoints
- Added a function to the sound cores for setting the volume.
New release of the Sega Saturn emulator for Windows, Linux and Mac.
Heres whats new:
opengl video core:
- Added polygons that use a palette.
software video core:
- Added scaled sprites with clipping and flipping.
- Full screen mode now working correctly.
- Added correct support for vdp2 resolutions other than 320x224.
- Fixed compilation issue on big endian systems.
- Added function to software renderer for fetching width/height of the display buffer
- Memory leak when clearing VDP1 frame buffer fixed.
linux port:
- Added autostart and fullscreen command line switches.
- Fixed a bug that was causing the emulator to sometimes start in using PAL
timing.
- Added an option to choose the peripheral interface at configure time.
- Started to move the gtk controls code into a proper peripheral core.
- Added code so software renderer can be used without OpenGL.
- Added --without-opengl switch to configure script to prevent OpenGL
detection.
- Resizing is now enabled when using software renderer and opengl.
macos port:
- Fixed a bug that was causing the emulator to sometimes start in using PAL
timing.
- Some fixes to carbon interface (preferences should works now).
windows port:
- Fixed a bug that was causing the emulator to sometimes start in using PAL
timing.
- Added shortcuts to the Yabause website, forum, donation page, and the
submit bug page to the main menu.
- Added About dialog.
general:
- Fixed a potential issue when enabling/disabling auto frameskipping.