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Sega Saturn News is a News and downloads site
for the Sega Saturn, Sega 32X and Vintage Sega Consoles, We have
all the latest emulators, homebrew and all the downloads on this
site, we also cover commercial gaming and console news. Part of
the DCEmu Homebrew & Gaming Network.
THE LATEST NEWS BELOW
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July 18th, 2010, 17:21 Posted By: wraggster
News via http://www.romhacking.net/forum/inde...pic,11127.html
Finally, all the Phantasy Star 2 text adventures have been translated into english. These releases are very high-quality as a lot of time went into the hacking and script writing to ensure the utmost quality. On top of that, MIJET has finished what appears to be the first Sega CD translation of the text adventures, but it is not going to be released at this time. See the website for more information.
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July 18th, 2010, 08:38 Posted By: wraggster

[Greg] managed to clone a SEGA Genesis using a field programmable gate array. He used a Terasic/Altera DE1 board, which will set you back about $160, during development. The onboard push buttons are currently used as the controller with VGA for the display. Who knows, maybe there’s enough programming space left to drive a PSP screen and turn this into a handheld?
You can see some gameplay footage after the break. If SEGA was never your thing don’t forget that there is an NES FPGA hack out there too.
http://hackaday.com/2010/07/16/sega-...-with-an-fpga/
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June 29th, 2010, 00:12 Posted By: wraggster
Neoflash have released a new version of their software for the Snes/N64 and Megadrive/32X Flash carts.
Heres whats new:
The MD/N64/SNES/PC-E/NDS Myth flash cart Pro programmer V1.02 [June.29th 2010]
history:
[2010-6-21 V1.0 beta5]
* fix snes can't patch bug
* fix flash rom format bug
* add neo2 shell folder bar
* add md plug in files
[2010-6-25 V1.01]
* fix bug of add in win7
* update SNES BIOS to V0.26
* update MD BIOS and plugins
* and shell folder bar
[2010-6-28 V1.02]
* fix modify bug(which can't see the modify after done) in 1.01
* fix gba browse bug in V1.01
* upgrade the SNES menu / MD menu / MD plug in to the last version, thanks Mic_, ChillyWilly and Conle!
download:
http://www.neoflash.com/forum/index....ic,6184.0.html
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June 3rd, 2010, 01:19 Posted By: wraggster
News via http://www.aep-emu.de/
A new version of the Sega Master System an Sega Gamegear emulator SMS Plus been released.
Quote:
Change log
1.4
Added support for 32K and 8KB-banked Korean games.
Removed support for 8-bit color.
Removed tile cache for Mode 4. Note to porters: new rendering code could potentially have endian or unaligned memory access issues.
The DOS port is no longer being maintained and will be removed in a future version.
http://cgfm2.emuviews.com/index.php
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May 30th, 2010, 20:51 Posted By: wraggster
News via http://emu-russia.net/en/
Great 8bit consoles emulator has been updated recently. Changes:
- The license for data now matches the source code license, making MEKA a fully free (as in freedom) software.
- New mappers were added to support a wider range of Korean games.
- Debugger got a few fixes and new RMAP command ("reverse map") which allow to retrieve back, eg, a ROM address given an address in CPU space. The SYM @addr command allows to find a symbol given an address.
- Fixed SC-3000 keyboard, improved capture options, helpers for creating game maps, fixed Light Phaser cursor, etc.
- And generally other tweaks, fixes and lots of updates to the MEKA database.
News source: http://www.smspower.org/meka/
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May 15th, 2010, 21:32 Posted By: wraggster
GameBlabla have released Blaze Adventure Doom 32X for the 32X

Description:
Blaze Adventure Doom 32X is a mod of Doom for 32X.
It contains 15 levels and you play as Blaze.
Type: Doom-Like
State of the Game: Completed (V 1.2)
Platform: Sega 32X
DOWNLOAD
Version 1.2
Sonic Spinball Music!
Rules of bug.Optimization levels (so the game is faster).
Some are now inaccessible area accessible.
But the title screen and the sides have still not been amended ...
(They seem to be generated by the console, ale ...)
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May 1st, 2010, 00:45 Posted By: wraggster
News via http://retroactionmagazine.com/retro...print-archive/
The 36th issue of the Official Sega Saturn Magazine from October 1998 has been released over at magazine preservation website Out-of-Print Archive. The cult magazine from EMAP was scanned, edited and compiled by meppi. Accompanying online articles include an interview with Yuji Naka, an interview with AM#1’s general manager Rikiya Nakagawa, an interview with Capcom’s general producer Noritaka Funamizu, a Guardian Force feature and Arcade Gears: Image Fight & X-Multiply feature. All this and more can be found at the Out-of-Print Archive pages.
Weblink: http://www.outofprintarchive.com/cat...ne/OSSM36.html
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April 22nd, 2010, 23:42 Posted By: JLF65
Okay, here's one of the biggest updates yet. With the combined efforts of yours truly, Conle, and madmonkey, we present v2.2 of the MD menu.
- Long file name support! File names up to 255 characters are allowed, but you really shouldn't go crazy since you can only display 36 in the menu browser list. The browser does it's best to make the names distinct if they are too long to be displayed in their entirety.
- If you boot with an SD card inserted, it starts on the SD card browser instead of the flash browser.
- Cheats enhanced - currently a total of 24 different cheat entries can be enter (manually or via a cheat file). Each cheat entry can have up to 12 linked GameGenie or PAR codes. IPS patch files (one per game) are also supported. Region unlocking cheats are enabled by default depending on the region of the game you are trying to load.
- The menu now caches the options you select for SD files, including cheat states and save ram settings.
- A new Save RAM manager was added, allowing you to save and restore specific games or the entire Save RAM. You can also set the specific game to automatically manage it's Save RAM (automatically loading the srm file before running, and saving it the next time you reboot). Save RAM files are kept in srm format for ease of exchange with emulators. The entire Save RAM space is supported, allowing twice as many banks as before.
- The menu can be run from the SD card. This means that minor updates don't have to be burned to flash. Once v2.2 MDBIOS.BIN is burned to menu flash, it will look for MDEBIOS.BIN in the "/.menu/md" directory on the SD card at boot time. If you call the file something else, or don't put it in the default location, you can still use the SD card browser to run it.
- Default directories and a default config file are created the first time you boot with an SD card. You can create those directories ahead of time if you want, but don't need to.
- Improved file recognition. Also, when you enter the Options screen, a one-time detection for games that use EEPROM for saving is done.
- Full backwards compatibility with the Neo2 Ultra Menu app. You can still use N2UM is you can't use (or don't like) madmonkey's NeoWriter app.
- Lots of minor changes to make things better.
Note: The deluxe menu is quite a bit larger than the regular menu. At least one person has a bad sector in his Neo2-SD menu flash that prevents him from using the deluxe menu burned to menu flash. For people like that, a loader was made. It's tiny (less than 12 KB) and loads MDEBIOS.BIN from the root directory of the SD card. This allows people with bad sectors in their menu flash to still enjoy the deluxe menu. Whether you run it from the menu flash, or load it into PSRAM off the SD card, the deluxe menu is the same with all features. There's no difference other than a very short load time when you boot the menu off the SD card.
NeoMythMenuDX-v2.2.zip
NeoMythLoader-v1.0.zip
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April 12th, 2010, 22:10 Posted By: wraggster
News via http://www.pdroms.de/news/archive/2010/04/?page=5
"Uwol - Quest For Money" was made for ZX Spectrum by Mojon Twins ( http://www.mojontwins.com/ ), reprogrammed for the Genesis/Megadrive by Shiru ( http://shiru.untergrund.net/ ).
Uwol didn’t have enough after earning about the 90% of all the income which resulted of selling retrovideogames in Spain and getting himself rich. Now he wants to experience the adventures of his good old idols while he keeps engrossing his bank account, ’cause that’s the very matter of his existence.
After gathering precious prizes following the steps of his favourite classic videogame heroes (this is, the fire which doesn’t burn -which looks great in the hall of his house-, the proton pistol with the proton charger, three knickers from Gremla, the book of bills of Miner Willy, Wally’s pajamas, the Sword of Power (just a copy, ’cause the real one is in use), heaps of Saimaza coffee…), he learns that a mysterious and excentric millionaire, formerly a thief, hides quite a big fortune in gold coins in a very old manor next to Canutos Forest -the so-called Storm Palace. So he decides to emulate his idol Goodie and steal them!
The problem is that it won’t be very easy… The cellar of Storm Palace are quite deep and are full of nooks and crannies. Besides, the intrincate disposition of rooms makes it very easy to get lost and go back to the starting point. That’s what happened to Uwol: his greed made him to get deeper and deeper into the manor so he got lost and trapped in the lowest labyrinth, inhabited by Vampy, Franky, Fanty and Wolfy, who will try by all means to make Uwol fail in his task.
Changes:
- Level 9-9 now works
- Level 8-6 now much easier
- Arrows above the exit blocks added
- Pause added
- Start button now works everywhere
- BitBuster replaced with aPLib (SyX version), because it is faster, smaller, and also compressed the graphics better
- One word corrected at the credits screen
http://gendev.spritesmind.net/forum/viewtopic.php?t=701
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April 8th, 2010, 23:41 Posted By: wraggster
News via http://retroactionmagazine.com/
Shiru has developed a Mega Drive/Genesis port of the ZX Spectrum homebrew game Uwol – Quest For Money, which was originally developed by The Mojon Twins (see Uwol Quest For Money released on Spectrum 128k for details of the original game). The game is molded on the classic platform games of old: collect gold coins throughout the various levels. The game, along with a fine produced PDF manual, can be downloaded from Shiru’s website.
Weblink: http://shiru.untergrund.net/software.shtml
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March 28th, 2010, 19:57 Posted By: Christuserloeser
via Spritesmind.net: http://gendev.spritesmind.net/forum/viewtopic.php?t=717
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March 20th, 2010, 11:01 Posted By: wraggster
Deviating from the way we would expect Sega to mark the 32X's 15th anniversary -- by trying really hard to forget about the 32X, just like every year -- the company has announced a CD full of music from 32X games. The Super 32X 15th Anniversary Album includes what looks to be all the tracks from Space Harrier, Stellar Assault, Virtua Racing Deluxe, Parasquad, Metal Head, and Virtua Fighter, all as they sounded on the 32X.
The CD will be released through Sega's Wavemaster label on March 31 for ¥3,625 ($40), which is more than you should pay for a 32X system.
http://www.joystiq.com/2010/03/20/se...soundtrack-cd/
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March 17th, 2010, 23:43 Posted By: wraggster
News via http://emu-russia.net/en/
Multisystem arcade/console emulator for Windows has been updated. Changes:
- Massive improvements to Genesis / Megadrive accuracy;
- New sound engine that resamples audio at highest quality for NES/SMS/MEGADRIVE/GG and arcade;
- New high quality sound equalizer that lets you manually adjust bass, mid and high frequencies;
- Save state support. Automatic (Wii virtual console) and manual saving supported;
* 10-20% speed improvement.
http://www.retrocopy.com/
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March 17th, 2010, 07:53 Posted By: wraggster

Making something portable usually means stripping away the excess plastic and coming up with a streamlined beauty. Not in the world's first portable Sega Saturn's case though, which comes to us via the BenHeck.com forums.
The Saturn's been dead and gone for 11 years now, so modder Evil Nod certainly earns our kudos for turning it portable—and making me remember those brilliantly hilarious Saturn adverts from the mid-90s. If you haven't seen the delights of the Segata Sanshiro adverts on YouTube, definitely check them out.
Going back to the portable creation, it's just the full-sized console slimmed down and stuck in an ugly box, with a 7-inch LCD screen for playing NiGHTS Into Dreams and Virtua Cop. In the words of Segata Sanshiro, "you must play the Sega Saturn!"
http://gizmodo.com/5494488/portable-...-cop-on-the-go
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