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15:38 January 1st, 2007

SSF Ver0.08 alpha R3

Posted By: JKKDARK

New version of the Sega Saturn emulator for Windows.

What's new?
CD Block Read Command was updated.
Eiyuu Densetsu now works (Legend of Heroes 1 & 2, I presume)
SCU Timer 1 processing was updated.
Virtual Hydlide now works
VDP1 draw command processing was updated.
VDP1 color operation processing was updated.
The sound test of Dark Savior is now displayed accurately.
VDP1 V-Blank Out timing was updated.
The Pattern Name Assignment mistake of the VDP2 Cycle Pattern was taken into account.
The battle screen in Slayers Royal and the title screen of Virtual On are now displayed accurately.
VDP2 color operation processing was updated.
VDP2 window processing was updated.
SH2 dynamic recompilation processing was updated.
J. League Pro Soccer Club wo Tsukurou! 2 now works.

An option to turn the memory access wieght of the cache through address was added.
If Memory Access Weight is turned on,
the palette of the choices in Daina Airan (aka Dino Island) become normal (depending on Dot Clock)
The sound effects of Virtua Fighter 2 are also reproduced.
An option to use HSynch period as a real clock was added.
If CTRL is pushed while SSF is starting,
the BIOS use/do note use option will be temporarily inverted.
The version of savestate data was changed.
Although older versions are still compatible, they may not load depending on data.
Especially savestates made without BIOS are affected, as the BIOS emulation program was changed.

0 comments - Last Comment By JKKDARK

19:10 January 7th, 2007

SSF Ver0.08 alpha R4

Posted By: JKKDARK

New version of the Saturn emulator for PC

What's new on this version?

Although behavior was not checked much, a new version is released.
SSF Ver0.08 alpha R4
Seek Status was added to the drive status of the CD Block.
Zero Divide and Falcom Classics 2 now work.
VDP1 drawing processing was updated.
Vandal Hearts cursor is displayed.
The cycle pattern specification (designation/assignment) mistake of the VDP2 was taken into account.
The screens of Dracula X and World Heroes Perfect are now displayed accurately.
Since this is somewhat slow, an option was added (for enabling/disabling the function).
An error where CDDA fails to be reproduced when loading savestates was corrected.

It is now possible to perform disc changing even if there is no BIOS.
CD Access LED was added.
Savestate data version was changed.
Although data (savestates) from the previous version (0.08 Alpha R3) still load, anything before 0.08 Alpha R3 will not.
Also, since the BIOS emulation program was also changed, savestates made without BIOS may not work (even from the previous version).

As for checking the cycle pattern specification mistake, it is only done for Normal Background mask, Cell Form, 16 colors. (??)
With the exception of this, there are many collapsing cases, these should be fixed by later developement (when the mistake is understood).

2 comments - Last Comment By JKKDARK

21:08 January 8th, 2007

Saturn USB datalink

Posted By: wraggster

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A fellow by the name of kent rittenhouse mailed me recently, saying he'd created a USB datalink for the Saturn. This will basically allow you to trade saves between the Saturn and a PC, or load small homebrew games directly into the save RAM...which is something I didn't really know was possible, but stands to reason. It'd be interesting to couple this technology with a little ram-boosing mod. Here's the basic reasoning behind why he made this thing, which runs a little pricey at $50: This project started its life when my Action Replay Plus cartridge decided to die. I lost 10 years worth of game-saves. I looked around to find a device that could transfer game-saves, using current PC hardware/software. Not finding anything, I decided to design my own.

Fair enough. I lost almost-complete Shining Force 3, and Grandia, as well as thrice-completed Panzer Dragoon Saga and completed SotN data once. Shame, shame.

Here's a bit more from Kent on the homebrew aspect: Just to clarify: The homebrew code is downloaded (and then runs from) the system ram (2Megabyte). The '32K game-save ram' is completely seperate, and only used for game-saves. If you are using the Action Replay Plus cartridge (as opposed to a Gameshark), you would also have access to the extra 4MB ram in the cartridge for your homebrews.

2 comments - Last Comment By r2works

18:47 January 16th, 2007

Obscure Sonic Saturn

Posted By: wraggster

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I actually didn't know about this particular saturn at all until seeing this thread on digitalpress, and was quite skeptical of it even after I did. Essentially it's just the standard white budget re-release Saturn, but with a Sonic emblem on it. But you could put that image on most anything and I'd want to buy it. It was apparently only sold at Toys R Us in japan. It's apparently "rarer than the Saturn Navi", but I'd still rather have the (non-Derby Stallion) smoke skeleton Saturn, myself.

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5 comments - Last Comment By Fish

 

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