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Sega Saturn News is a News and downloads site
for the Sega Saturn, Sega 32X and Vintage Sega Consoles, We have
all the latest emulators, homebrew and all the downloads on this
site, we also cover commercial gaming and console news. Part of
the DCEmu Homebrew & Gaming Network.
THE LATEST NEWS BELOW
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September 18th, 2006, 22:33 Posted By: wraggster
Heres the latest from Rockin-B:
Hello everyone, you might have noticed the lack of updates recently. That's due to a new job I got, which will take me quite busy for the next couple of months. Nevertheless, I've been doing some Saturn related stuff and I will do so in the future, too.
I would like to release the source code of the SNES emulator for SEGA Saturn as well as the SGL replacement Saturn software library, but haven't had time yet to clean up the sources. If I got some, I'll publish them.
The C4 - 2006 Saturn Coding Contest is of course still running untill the end of november. Everyone is invited to create a game or demo with impressive graphics. Show us what you can! What is it that you can do to achieve impressive graphics, you ask? Well, personally, I had 3d graphics in mind when I started the contest. It's much easier for you to have action on the screen with 3d graphics than with 2d graphics. So many things where a little action in the program causes a lot of action on the screen. You can work with textures, change polygon colors, use gouraud shading, have moving light sources. To let 3d objects move around, rotate, scale and smoothely change their appearance is rather easy in 3d. Whenever you can, avoid still images because they get boring after whatching them for a few seconds, no matter how beautiful they are. In addition to the VDP1 (sprites and polygons), don't miss using the VDP2 (background scrolls) for mode-7-style rotated 3d background planes and color calculations and stuff, because it's for free, it doesn't cost more cpu processing power.
Approach the limits, my friends, use a high polygon count, choose the highest possible screen resolution that's appropriate for your entry. Keep in mind that double interlace (2x vertical resolution) halfes the maximum framerate and may cause some flickering on images, while hires display (2x horizontal resolution) forces paletted sprites (no gouraud shading and lightning) and limits the number of VDP2 backgrounds (only 4 cycle patterns instead of 8). So for 2d games, you can almost always use double interlace and hires. For 3d games, you can use double interlace when your game doesn't need more than 30(NTSC)/25(PAL) frames per second.
Some side notes:
You can use different resolutions for VDP1 and VDP2: this way you can have normal resolution 3d polygons combined with hires and double interlaced background scrolls (like done in Atlas).
You can get 10 percent extra overall system speed by choosing vertical resolutions like 352 or 704 instead of 320 and 640 (Like done in Save Game Manager).
You can even use hires with 3d gfx and apply red gouraud shading to create really professional effects like the chrome and bump effect shown in the CHROME example of the SGL library. This is definitly a topic for advanced programmers.
More Info --> http://www.rockin-b.de/news-latest.html
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September 17th, 2006, 20:04 Posted By: wraggster
The Sega Saturn emulator for Windows called SSF has once again seen a new beta release, heres whats new via translation.
Execution processing of SH2 order was modified.
It made dynamic recompiling exclusive use attendant upon that.
The ended cord/code processing of VDP1 was corrected.
It reaching the point where the person of Code R is indicated, it increases.
The drawing processing of VDP1 was modified.
MaximalSpriteNumbers option was abolished attendant upon that.
It reaching the point where [suteraasaruto] SS moves, it increases.
Mapping it did also the memory space which the mirror is done.
The software whose operation is doubtful from R9 is several, but
Because the fact that it is close with the apparatus is expectation of this version
(Timing being agreeable) is moving probably is until now accidentally
.
After the SSF starting until the window becomes large, when the space is pushed,
The value of SH2 Instruction Numbers is dropped 6 temporarily comparatively.
As for the software which stops when this is done, there are times when it operates.
Not to modify setting, because also the [te] is good, perhaps convenience.
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Thanks to Elation for the news 
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September 14th, 2006, 01:05 Posted By: wraggster
A new release of the Sega Saturn emulator for windows and more:
Heres whats new:
* cart:
o A few Netlink changes(still doesn't work).
* cd block:
o CD Block play disc command fixes and improvements. Play Modes now handled correctly.
o Added correct Repeat counter support.
o CD audio data is now written to its own buffer, which is then played by the SCSP.
* scsp:
o CD audio data is now played by the SCSP. EFSDL and EFPAN support still needs to be added.
* opengl video core:
o glutInit is now called before any other glut function(except for on the windows port).
* software video core:
o Added normal sprite flipping(copied from scaled sprites).
o Corrected a bug with 8 bpp color calculation in scaled and distorted sprites.
o Fixed a bug that caused duplicated textures in 8 bpp regular sprites.
o Distorted sprites made safer (won't read outside the texture)
o Fixed transparency for distorted sprites.
o Fixed scaled sprites bug in zoom points modes two points mode and C point upper than A.
o Fixed a bug that was causing sprite priority problems.
* linux port:
o Fixed a gtk warning.
o Added Joystick support.
o Added a test in configuration dialog so input tab is displayed only when emulation is initialized.
o Added NTSC/PAL setting
o Input settings are now disabled when PERCore isn't initialized.
o Added a sound setting tab.
* macos port:
o Added code to handle settings (everything should be working now, except the "browse" buttons).
o Controls are now using the new Per* functions.
o Fixed some bugs in combo boxes.
* windows port:
o EC Compatibility list link added to help menu.
o Fixed an issue where default values weren't set correctly when yabause.ini wasn't present.
o Fixed an issue where Yabause would go into an endless loop if bios path was incorrect.
o DirectX error messages now return more info when there's an error.
o Fixed an issue where people without hardware sound buffers on their sound card would have problems trying to run with sound.
o Fixed some inaccurate information in the README.WIN file.
o Fixed cut-off text in Memory Transfer dialog.
o All dialog windows can now be closed using the X icon in the top-right corner.
* general:
o Fixed an issue where in certain cases Yabause would crash when sound settings were altered.
o Some useless files were removed.
o Moved SDL detection in "global" part of configure script as it may be used by all ports.
o Fixed a weird issue where a few functions were trying to return a value when they obviously can't(How come GNU C compilers won't detect this?).
o Fixed a number of things that were causing compilation issues in VC++ (VC++ still doesn't completely compile Yabause yet).
o Configure now checks if c99 variadic macros are available.
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September 3rd, 2006, 14:11 Posted By: wraggster
SSF the Sega Saturn emulator for windows has seen a new release, cant tell you whats new as it is in Japanese.
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August 30th, 2006, 18:16 Posted By: wraggster
New release of the Sega Saturn emulator for Windows, Linux and Mac.
Heres whats new:
opengl video core:
- Added polygons that use a palette.
software video core:
- Added scaled sprites with clipping and flipping.
- Full screen mode now working correctly.
- Added correct support for vdp2 resolutions other than 320x224.
- Fixed compilation issue on big endian systems.
- Added function to software renderer for fetching width/height of the display buffer
- Memory leak when clearing VDP1 frame buffer fixed.
linux port:
- Added autostart and fullscreen command line switches.
- Fixed a bug that was causing the emulator to sometimes start in using PAL
timing.
- Added an option to choose the peripheral interface at configure time.
- Started to move the gtk controls code into a proper peripheral core.
- Added code so software renderer can be used without OpenGL.
- Added --without-opengl switch to configure script to prevent OpenGL
detection.
- Resizing is now enabled when using software renderer and opengl.
macos port:
- Fixed a bug that was causing the emulator to sometimes start in using PAL
timing.
- Some fixes to carbon interface (preferences should works now).
windows port:
- Fixed a bug that was causing the emulator to sometimes start in using PAL
timing.
- Added shortcuts to the Yabause website, forum, donation page, and the
submit bug page to the main menu.
- Added About dialog.
general:
- Fixed a potential issue when enabling/disabling auto frameskipping.
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August 22nd, 2006, 20:08 Posted By: wraggster
At last a new release of Yabause the Sega Saturn Emulator for Windows, linux and much more, heres whats new.
cart:
- Added Action Replay flash emulation.
cd block:
- Fixed Read Directory/Change Directory commands. This fixes Duke Nukem 3D
and a few others that have Netlink support.
- Audio data is no longer stored when read by the cd block. This fixes
Guardian Heroes.
- other bug fixes.
scsp:
- Added function that allows developers to get easy to read information on
the requested scsp sound slot.
- Fixed a bug where the phase wasn't getting updated if DISDL was set to 0.
This fixes Falcom Classics, Nadesico, and many other games using ADX.
- Fixed a bug that was causing OCT with a setting of 0x8 to play at the
wrong octave.
- Fixed a bug that was causing King of Fighters 95(and possibly others) to
go into an endless loop.
scu:
- Improved SCU interrupt handling.
sh2:
- Fixed a bug in exts.b opcode.
- Corrected some bugs in sh2idle
- SCI emulation improvements
smpc:
- Added proper DOTSEL reporting.
- Region settings are now properly preserved.
- Changed region autodetection so it defaults to the japanese region if
it can't autodetect.
68k:
- Fixed a few bugs.
vdp2:
- Debug info bug fixes
- Implemented one mode of external HV latching. This fixes King of Fighters
95.
- External latch and sync flags are now cleared on TVSTAT reading.
- Added speed throttle(basically skips 6 frame draws).
- Added long writes for VCSTA, LSTA0, and LSTA1 registers.
software video core:
- Rewrote it so it's no longer dependent on SDL.
- Added NBG2/NBG3 support.
- Added tile mode rendering.
- Added frame buffer emulation.
- Added normal sprite drawing.
- Changed Normal Sprite drawing so that Scaled Sprite and Distorted Sprite
functions can use it too.
- Added some support for Scaled/Distorted Sprites.
- Added VDP1 Polyline and Line drawing to Software renderer.
- Fixed a bunch of bugs.
opengl video core:
- Fixed a few issues with OpenGL initialization.
- Fixed a window/fullscreen bug.
- Added a smart Line Scroll/Vertical Cell Scroll interpreter.
- Changed Color Offset so it uses the same method as the Software renderer.
- Fixed Rotation Table reading.
- Fixed a bug in VIDOGLVdp1PolylineDraw where coordinate reads were writing
to invalid areas.
linux port:
- Removed some useless debug messages and fixed the "quit" menu entry.
- Added vdp1 debug dialog in new gtk interface.
- Added dialog for sh2, video core switching.
- Added reset menu entry.
- Added about dialog.
- Added MSH2 and SSH2 debug dialogs to the GTK interface.
- Added transfer dialog to the new gtk ui.
- Added empty Memory Dump dialog.
- Added the dialog box for scsp
- Added shortcut F7 for command Step
- Added support for memory breakpoints in sh2 debug dialog
- Sound is now muted when emulation is paused (in gtk interface).
- The window data is now saved while emulation is paused.
- Screenshot function added.
macos port:
- Added carbon interface
- Can now build .dmg image from .app directory
- Other improvements
windows port:
- Added SCSP Debug Dialog.
- Added Reset option to menu.
- Now uses DirectInput and DirectSound instead of SDL.
- Added dialog for video, sound and input core switching.
- Fixed window/fullscreen switching.
- Added support for memory breakpoints in sh2 debug dialog.
- Sound volume can now be adjusted in the settings dialog.
- Sound is now muted when dialog window has focus.
- Auto frameskip can be be enabled via video settings menu.
- Other bug fixes.
general:
- Better handling of NULL string when opening a file
- Fixed a few memory leaks
- ISO support fixes
- PAL support added
- Fixed v-blank timing
- Added auto frameskipping(still not working correctly)
- Improved sound buffering
- Fixed handling of invalid SH2 opcodes
- Dummy sound core bug fixes
- Fixed some warnings
- Added experimental bios emulation
- Added memory breakpoints
- Added a function to the sound cores for setting the volume.
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August 21st, 2006, 22:41 Posted By: wraggster
Play Asia have posted a massive list of Sega Saturn games that have in stock, heres the listing:
Sega Saturn™
Advanced V.G. [Giant Package] [pre-owned] JPN US$ 59.90
Airs Adventure [pre-owned] JPN US$ 9.90
Akumajo Dracula X: Gekka no Yasoukyoku [pre-owned] JPN US$ 74.90
Assault Suit Leynos 2 [pre-owned] JPN US$ 39.90
Astra Superstars [pre-owned] JPN US$ 119.90
Batsugun [pre-owned] JPN US$ 69.90
Battle Garegga [pre-owned] JPN US$ 89.90
Black/Matrix [pre-owned] JPN US$ 29.90
Blast Wind [pre-owned] JPN N/A
Blue Seed [pre-owned] JPN US$ 19.90
Bubble Symphony [pre-owned] JPN US$ 59.90
Bulk Slash [pre-owned] JPN US$ 59.90
Burning Rangers [pre-owned] JPN US$ 34.90
Capcom Generation 5 [pre-owned] JPN US$ 39.90
Clockwork Knight: Pepperouchau no Fukubukuro [pre-owned] JPN US$ 34.90
Cotton Boomerang [pre-owned] JPN US$ 79.90
Cyber Troopers: Virtual On [pre-owned] JPN US$ 14.90
Cyberbots: Full Metal Madness (Limited Edition) [pre-owned] JPN US$ 49.90
Darius Gaiden [pre-owned] JPN US$ 39.90
Daytona USA [pre-owned] JPN US$ 9.90
Daytona USA Championship Circuit Edition [pre-owned] JPN US$ 9.90
Dead or Alive [pre-owned] JPN US$ 24.90
Dead or Alive [Limited Edition] [pre-owned] JPN US$ 39.90
Death Crimson [pre-owned] JPN US$ 69.90
Deep Fear [pre-owned] JPN US$ 9.90
Desire [pre-owned] JPN US$ 29.90
Detana Twinbee Yahho! Deluxe Pack [pre-owned] JPN US$ 34.90
Digital Ange ~Dennoutensi Spiral Story~ [pre-owned] JPN US$ 19.90
Digital Dance Mix: Namie Amuro [pre-owned] JPN US$ 9.90
Digital Pinball: Last Gladiators [pre-owned] JPN US$ 19.90
DoDonPachi [pre-owned] JPN US$ 64.90
Dragon Ball Z: Legends [pre-owned] JPN US$ 34.90
Dragon Master Silk [pre-owned] JPN US$ 24.90
Dungeons & Dragons Collection [pre-owned] JPN US$ 124.90
Dungeons & Dragons Collection (w/4MB RAM Cart) [pre-owned] JPN US$ 169.90
Dynamite Deka [pre-owned] JPN US$ 29.90
Elevator Action Returns [pre-owned] JPN US$ 79.90
Enemy Zero [pre-owned] JPN US$ 9.90
EVE: The Lost One [pre-owned] JPN US$ 24.90
Falcom Classics II (Limited Edition) [pre-owned] JPN US$ 34.90
FEDA Remake: Emblem of Justice [pre-owned] JPN US$ 24.90
Fighters Megamix [pre-owned] JPN US$ 14.90
Fighting Vipers [pre-owned] JPN US$ 9.90
Final Fight Revenge [pre-owned] JPN US$ 119.90
Fire ProWrestling S: 6Men Scramble [pre-owned] JPN US$ 19.90
Funky Fantasy [pre-owned] JPN US$ 14.90
Galaxy Fräulein Yuna 3: Lightning Angel [pre-owned] JPN US$ 9.90
Gale Racer [pre-owned] JPN US$ 19.90
Gals Panic SS [pre-owned] JPN US$ 59.90
Gekirindan: Time Travel Shooting [pre-owned] JPN US$ 54.90
Gokujou Parodius Da! Deluxe Pack [pre-owned] JPN US$ 39.90
Golden Axe: The Duel [pre-owned] JPN US$ 29.90
Gradius Deluxe Pack [pre-owned] JPN US$ 54.90
Gran Chaser [pre-owned] JPN US$ 14.90
Grandia [pre-owned] JPN US$ 19.90
Grandia Digital Museum [pre-owned] JPN US$ 34.90
Groove On Fight [pre-owned] JPN US$ 64.90
Guardian Heroes [pre-owned] JPN US$ 59.90
Gun Frontier (Arcade Guys) [pre-owned] JPN US$ 69.90
Gunbird [pre-owned] JPN US$ 44.90
GunGriffon II [pre-owned] JPN US$ 44.90
GunGriffon: The Eurasian Conflict [pre-owned] JPN US$ 14.90
Hokuto no Ken [pre-owned] JPN US$ 49.90
Image Fight & X-Multiply [pre-owned] JPN US$ 94.90
In The Hunt / Kaitei Daisensou [pre-owned] JPN US$ 39.90
Jikkyou Oshaberi Parodius: Forever with Me [pre-owned] JPN US$ 49.90
Jurassic Park: The Lost World [pre-owned] JPN US$ 14.90
Kingdom Grandprix [pre-owned] JPN US$ 49.90
Kouryuu Densetsu: Elan Doree [pre-owned] JPN US$ 59.90
Langrisser Tribute [pre-owned] JPN US$ 119.90
Langrisser V: The End of Legend [pre-owned] JPN US$ 39.90
Lunar 2: Eternal Blue [pre-owned] JPN US$ 34.90
Macross: Do You Remember Love [pre-owned] JPN US$ 29.90
Magic Knight Rayearth [Special Edition] [pre-owned] JPN US$ 29.90
Marvel Super Heroes vs. Street Fighter [pre-owned] JPN US$ 49.90
Metal Black [pre-owned] JPN US$ 74.90
Metal Slug [pre-owned] JPN US$ 79.90
Metal Slug (w/1MB RAM Cart) [pre-owned] JPN US$ 114.90
Mr. Bones [pre-owned] JPN US$ 34.90
Neon Genesis Evangelion [pre-owned] JPN US$ 12.90
Neon Genesis Evangelion [pre-owned] JPN US$ 9.90
Neon Genesis Evangelion 2nd Impression [pre-owned] JPN US$ 9.90
Neon Genesis Evangelion Digital Card Library [pre-owned] JPN US$ 9.90
NiGHTS into dreams... [pre-owned] JPN US$ 9.90
Panzer Dragoon Saga [pre-owned] JPN US$ 39.90
Pocket Fighter [pre-owned] JPN US$ 34.90
Policenauts [pre-owned] JPN US$ 29.90
Princess Crown [pre-owned] JPN US$ 109.90
Radiant Silvergun [pre-owned] JPN US$ 219.90
Ragnagard / Shin-Oh-Ken [pre-owned] JPN US$ 44.90
Real Bout Fatal Fury (w/ 1MB RAM Cart) [pre-owned] JPN US$ 29.90
Real Bout Fatal Fury Special [pre-owned] JPN US$ 34.90
Real Bout Fatal Fury Special (w/ 1MB RAM Cart) [pre-owned] JPN US$ 34.90
Refrain Love [Special Edition] [pre-owned] JPN US$ 9.90
Riglord Saga 2 [pre-owned] JPN US$ 9.90
Ronde [pre-owned] JPN US$ 19.90
Sakura Taisen [pre-owned] JPN US$ 19.90
Sakura Taisen 2 [pre-owned] JPN US$ 14.90
Sakura Taisen 2 [Special Edition] [pre-owned] JPN US$ 19.90
Sakura Taisen Columns [pre-owned] JPN US$ 24.90
Sakura Taisen Hanagumi Tsuushin [pre-owned] JPN US$ 9.90
Salamander Deluxe Pack Plus [pre-owned] JPN US$ 64.90
Samurai Spirits III: Zankuro Musouken [pre-owned] JPN US$ 34.90
Samurai Spirits III: Zankuro Musouken (w/1MB RAM) [pre-owned] JPN US$ 39.90
Samurai Spirits IV: Amakusa Kourin (w/ 1MB RAM Cart) [pre-owned] JPN US$ 59.90
Sega Ages: After Burner II [pre-owned] JPN US$ 29.90
Sega Ages: Fantasy Zone [pre-owned] JPN US$ 39.90
Sega Ages: OutRun [pre-owned] JPN US$ 29.90
Sega Ages: Phantasy Star Collection [pre-owned] JPN US$ 79.90
Sega Rally Championship [pre-owned] JPN US$ 9.90
Sega Touring Car Championship [pre-owned] JPN US$ 14.90
Segata Sanshirou Shinkenyugi [pre-owned] JPN US$ 54.90
Sengoku Blade / Sengoku Ace Episode II / Tengai [pre-owned] JPN US$ 89.90
Sentimenal Grafitti [pre-owned] JPN US$ 19.90
Shining Force III Scenario 2 [pre-owned] JPN US$ 59.90
Shining the Holy Ark [pre-owned] JPN US$ 14.90
Shining Wisdom [pre-owned] JPN US$ 9.90
Silhouette Mirage [pre-owned] JPN US$ 64.90
Slam Dunk: I Love Basketball [pre-owned] JPN US$ 34.90
Slayers Royal [pre-owned] JPN US$ 9.90
Snatcher [pre-owned] JPN US$ 29.90
Sol Divide [pre-owned] JPN US$ 54.90
Sonic Council [pre-owned] JPN US$ 59.90
Sonic Jam [pre-owned] JPN US$ 29.90
Sonic Wings Special [pre-owned] JPN US$ 49.90
Soukyugurentai Otokuyo [pre-owned] JPN US$ 49.90
Space Harrier [pre-owned] JPN US$ 29.90
Steam Hearts [pre-owned] JPN US$ 99.90
Steep Slope Sliders [pre-owned] JPN US$ 19.90
Street Fighter Zero 3 [pre-owned] JPN US$ 79.90
Strikers 1945 [pre-owned] JPN US$ 39.90
Strikers 1945 II [pre-owned] JPN US$ 59.90
Super Puzzle Fighter II X [pre-owned] JPN US$ 29.90
Tenchi Muyou! Rensa Hitsuyou [pre-owned] JPN US$ 19.90
Tenchi Muyou! Ryoukouki Gokuraku [pre-owned] JPN US$ 14.90
Tenchi Muyou! Toukou Muyou ~Aniraji Collection~ [pre-owned] JPN US$ 24.90
Tenchi Muyuo! Mimiri Onsen Yukemuri no Tabi [pre-owned] JPN US$ 24.90
Tenchi O Kurau II [pre-owned] JPN US$ 69.90
The King of Fighters Best Collection [w/ 1MB RAM Cart] [pre-owned] JPN US$ 74.90
The King of Fighters '96 (w/ 1MB RAM Cart) [pre-owned] JPN US$ 39.90
The King of Fighters '97 [pre-owned] JPN US$ 29.90
The King of Fighters '97 (w/ 1MB RAM Cart) [pre-owned] JPN US$ 49.90
Thor [pre-owned] JPN US$ 24.90
Three Dirty Dwarves [pre-owned] JPN US$ 49.90
Thunder Force Gold Pack 2 [pre-owned] JPN US$ 69.90
Thunder Force V [pre-owned] JPN US$ 74.90
Thunder Force V (Saturn Collection) [pre-owned] JPN US$ 59.90
Thunder Storm LX-3 and Road Blaster [pre-owned] JPN US$ 39.90
Tiger II Plus [pre-owned] JPN US$ 64.90
Tokimeki Memorial Drama Series Vol. 1: Nijiiro no Seishun [pre-owned] JPN US$ 6.90
Tokimeki Memorial: Forever With You [pre-owned] JPN US$ 14.90
Twinkle Star Sprites [pre-owned] JPN US$ 84.90
Vampire Hunter: Darkstalker's Revenge [pre-owned] JPN US$ 14.90
Vampire Savior [pre-owned] JPN US$ 34.90
Vampire Savior (w/4MB RAM Cart) [pre-owned] JPN US$ 49.90
Virtua Cop [pre-owned] JPN US$ 9.90
Virtua Cop 2 [pre-owned] JPN US$ 9.90
Virtua Fighter [pre-owned] JPN US$ 9.90
Virtua Fighter 2 [pre-owned] JPN US$ 9.90
Virtua Fighter Kids (Java Tea Edition) [pre-owned] JPN US$ 54.90
Virtua Fighter Remix [pre-owned] JPN US$ 9.90
Wachenröder [pre-owned] JPN US$ 24.90
Waku Waku 7 (w/1MB RAM) [pre-owned] JPN US$ 54.90
Winning Post 3 [pre-owned] JPN US$ 4.90
Winter Heat [pre-owned] JPN US$ 24.90
Wipeout [pre-owned] JPN US$ 24.90
Wolf Fang: Koukiba 2001 SS [pre-owned] JPN US$ 54.90
Wonder 3 [pre-owned] JPN US$ 69.90
World Advanced Daisenryaku: Kotetsu no Ikusakaze [pre-owned] JPN US$ 9.90
World Heroes Perfect [pre-owned] JPN US$ 44.90
X-Men vs. Street Fighter (w/ 4MB RAM Cart) [pre-owned] JPN US$ 44.90
X-Men: Children of the Atom [pre-owned] JPN US$ 24.90
Zero Divide: The Final Conflict [pre-owned] JPN US$ 9.90
Sega Saturn Console - Derby Skeleton-Saturn HST-0022 JPN US$ 249.90
Sega Saturn Console - Skeleton-Saturn HST-0021 JPN US$ 249.90
Thats a lot of Sega Saturn Games, if your after them visit Play Asia
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August 18th, 2006, 02:53 Posted By: wraggster
Sega Saturn emulator for windows updated to a new release, heres the translated whats new:
Sound interruption processing was corrected.
The processing of SCSP-DSP was corrected.
It tried to renew the pattern name of VDP2 to every line.
It tried to renew the line scroll table and the vertical cell scroll table of VDP2 to every line.
It tried to renew the rotary parameter of VDP2 to every line.
Vertical picture mode of layer section,
Simple map of 仙 窟 life dragon great war chaos seed,
The 2P play mode of SONIC2 of sonic JAM
And so on it reaching the point where it is indicated securely, it increases.
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August 10th, 2006, 18:38 Posted By: wraggster
The Sega Saturn emulator for windows, Yabause has had a ton of new screenshots posted at the official site, check them out Here.
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August 5th, 2006, 23:41 Posted By: wraggster

Today is a great day for DCEmu and the reason why is the launch of our new HQ or better known as the DCEmu Network Portal Site.
As you can see the logo has changed to incorporate our new Mascott, a mascott that pays homage to our Dreamcast heritage.
The new portal site has a fresh new look and i must say it looks the best of our sites yet. If you look around youll see a great new feature and thats the rotating feature areas which change upon everytime you reload the main page.
The Network site will be home to all our official DCEmu reviews (any offers of review material are always welcome.) Ive already moved my Treamcast and Maxevo Reviews and ill have a review of the Megadrive/32x Flash cart coming shortly.
The DCEmu Network is here to bring a fresh and legal side to the world of homebrew, homebrew is great for the fans but it also can be great for the coders who may get recognised by game companies if they are good enough. As new consoles come out we will expand to cover them.
I do have some thank you messages for Martin (our gracious host who keeps the show running, Soully (for the Web designs that showcase our network), DS69 (the forum admin and no 2 of the DCEmu Network), SevLila & SiZiOUS (for the excellent mascott) and also to PSPDemon and Kaiser and all the other people who have helped to get the new portal up and running.
So youve seen the screengrab above, now check out the new portal here --> http://www.dcemu.co.uk
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July 29th, 2006, 10:57 Posted By: wraggster
News from Gamespot
Sluggish sales of Sega Sammy's Pachinko slot machines dropped the company's profit almost 93 percent during its first quarter, the company announced today.
Japan-based Sega Sammy Holdings Inc., which owns both Sega Corp. and Sammy Corp., reported a profit of 779 million yen (about $6.8 million). It was a sharp drop from its 10.7 billion yen ($93 million) take during the same time last year. Pachinko slot machines accounted for just 2.2 billion yen ($19.1 million) of the company's earnings this quarter, compared with 18.2 billion yen ($158.9 million) last year. The company's overall revenue, however, slipped less dramatically--a 15 percent dip to 85.6 billion yen ($746 million).
Sega Sammy blamed higher "upfront development costs" in making games for a loss of 4.06 billion yen ($34.9 million) in its games division--about twice the amount it lost last year. Sales of its video games--particularly those in the Sonic franchise and Noryoku Trainer Portable 2--increased this year to 16.5 billion yen ($143.8 million) from 11.6 billion yen ($101 million). But the company's game-development expenses rose 7 billion yen ($61 million) from a year ago, eclipsing any profit it would have otherwise made.
Sega Sammy insisted that despite the financial setbacks, its previous full-year earnings commitments are still on track.
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July 29th, 2006, 08:51 Posted By: RockinB
This Super Nintendo emulator is a SEGA Saturn port of snes9x. The fast assembler cpu core of DreamSNES for Dreamcast has been ported from SH4 to SH2, too, and it is the first released app to use the SGL replacement library. These two things are the reason that, though snes9x pushes the SEGA Saturn to it's limits, the emu runs faster than any of my previous released Emulators.
The emu comes in two versions: a fast but less compatible one using ASM cpu core (recommended) and a slow but compatible one using C cpu core.
Download: snes9x-on-saturn-060729.7z (requires 4MB RAM cart, or use Saturn emus yabause or SSF)

The download archive (extract with WinRAR or www.7-zip.org) contains a couple of homebrew SNES ROMs and everything needed to build custom CD images with your own ROMs on Windows. Just click on MakeFast.bat or MakeSlow.bat. To have a quick start, the ready-to-burn CD images snes9x_fast.iso and snes9x_slow.iso are included, too.
Almost forgot to say that the emu is still slow (although I could apply massive speedups), some demos run quite fast. By using the slave cpu and hardware rendering (like in VBT's SMS Plus port), I expect it could reach playable speeds for some games.
Enjoy it,
Rockin'-B
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July 27th, 2006, 18:51 Posted By: wraggster
I meant to do this a while ago but like always i either forget or do something different, but now the Saturn News will also show on the Dreamcast News Site although if you are after exclusive Saturn News then head on over to the Saturn Site.
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