An old article but a very interesting one about the HiSaturn Navi
In December 1995, about a year after the Saturn launched in Japan and only a few short months after the Saturn's launch in North America, Hitachi released the single most extreme console the world has ever seen. The HiSaturn Navi. Its feature list was enormous: slim profile, car adaptor, LCD screen, GPS Navigation, karaoke... No console before or since dared dream of including half these features, which is why to this day it is probably the rarest and most expensive post-NES console. In fact, even considering the piles of weird pre-NES hardware, the HiSaturn Navi still ranks as one of the most ridiculously expensive and elusive systems you're ever likely to see. As of this writing (2003/06/23) you can expect to pay over $1200 USD to get one of these in decent shape with a screen, and more if you get one in like-new condition with all the boxes and manuals intact. Totally ridiculous, and yet..
SMPC processing was corrected.
It reaching the point where [bachiyareshingu] moves, it increases.
The frequency of state saving was increased to each game 10.
At the time of the state load it tried not to check the presence of the hook of backup library.
As problem does not occur with presence of check, because it was possible.
Picture size the option which you force set to Saturn aspect ratio was added.
The usual full screen time it is invalid.
Option of bi- linear filtering ON/OFF was added.
Only at the time of Direct3D it is effective.
At the time of window mode it tried to be able to modify window size in 1 times, 1.5 times and 2 times.
As for key allotment
Window size modification = NUMPAD + key (+ of ten-key)
The Sega Saturn Multiplayer Taskforce has released a new multiplayer game. As the author Vreuzon is from france, the game got the french title "Charette a bestiaux".
It's a top-down viewed real-time tank battle game for up to 6 players. Like in his previous releases ("Stéphano karaté maitre", "Floupix Ping Pong"), you can choose the number of opponents and whether they are controled by humans or CPU AI. The terrain graphics are generated by an algorithm.
Playing the game for the first time, you'll notice that Vreuzon once again has managed to make this Saturn homebrew game better than all his previous releases. It even features transparencies, backup save states and really good sound effects. Significant improvements where ever you look!
The SEGA Saturn port of SMS Plus emu by VBT is known to be the fastest emu out there, as it uses native Saturn GFX hardware for graphics rendering.
Currently, VBT is working on sound support. For those who hate waiting for a next release, I created a ready-to-burn ISO image which includes the newest version of VBT's emu (the one he released the other week, with updated CPU core) plus all homebrew SMS roms that I could find on the smspower website.
By the end of 1997, the Sega Saturn had completely failed in the United States, and Japanese sales were in trouble as well. Sega knew it had to come up with a genius marketing plan to stay competitive. And there was only one man for the job: SEGATA SANSHIRO.
This short documentary traces the life and death of one of the greatest video game advertising icons ever.
SCSP processing was updated.
The sound in Black Matrix and Goiken Muyou (a.k.a. Anarchy in the Nippon) is now reproduced correctly.
Gunblazer S now works.
The bug where CDDA breaks off inconveniently in Virtua Fighter 2 was corrected.
Fixed a bug where with strange termination (read: random crashing) because of the video driver.
Fixed a bug where savestates couldn't be saved in some games.